{"data":[{"content":"<p>Hi everyone,</p><p></p><p>As part of our Bar Citizen World Tour stop in Xi’an, we’re putting together a pre-recorded Q&A focused on vehicles and their gameplay mechanics, with an emphasis on ships and vehicles that are currently flyable in-game.</p><p></p><p>To support proper localization for the event, we’re recording this Q&A in advance. Since we’re taking that approach, we also want to open it up to the entire community.</p><p></p><p>If you’ve got questions about how vehicles function today, from roles and capabilities to systems and real in-game use, we want to hear them.</p><p></p><p>We’ll be sharing the full Q&A with everyone after the event, so even if you can’t make it to Xi’an, you won’t miss out.</p><p></p><p>Drop your questions below and we’ll gather as many as we can for the session!</p><img src=\"https://theverse.robertsspaceindustries.com/ay3rvj1xjvv00/source.jpg\"><h3>Guidelines</h3><ul><li>Post only one question per comment.</li><li>Only reply to this message, do not engage with the other players' questions.</li><li>Questions should be relevant to the topic (and guests) of this week's show.</li><li>Try to be succinct. Boil it down to the thing you really want to know. It helps avoid confusion and begets better answers, usually.</li><li>No \"when\" questions.</li><li>Comments violating these guidelines or the subjects of the broadcast may be deleted.</li><li>Have fun with it!</li>","id":"alzxmyvq","section":null,"timestamp":1775768631,"topic":"Looking for Questions: Star Citizen Vehicles &amp; Gameplay Q&amp;A","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/looking-for-questions-star-citizen-vehicle-gamepla/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/looking-for-questions-star-citizen-vehicle-gamepla/8760159","urlHash":"0131dd29688b471cd1d54f604fda57fed965429d","account":{"identifier":"Zyloh-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Zyloh","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-8-2026/8757648\">\n                            Jonneh\n                        </a>\n                    </b>\n                </div>\n                <p>Is TSGs arriving without instancing then?</p>\n            </blockquote>\n            <div><b>Siege of Orison 2.0</b> will be our first instanced content experience, as detailed during last year’s CitizenCon Direct. Coming... when we will be ready to talk about it :slightly_smiling_face:</div><p></p><div>For now, our Roadmap focus is on <b>Tactical Strike Group</b>, which you can also preview from last year’s CitizenCon Direct.</div>","id":"bknxlyxn","section":null,"timestamp":1775677241,"topic":"Roadmap Roundup - April 8, 2026","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-8-2026/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-8-2026/8757764","urlHash":"d786d29d2d148a38aa4818895402159104beacdb","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/paypal-on-pledge/8757544\">\n                            Nicou-CIG\n                        </a>\n                    </b>\n                </div>\n                <p>Hey folks, the team is on it. Thanks for your reports and support! We’ll keep you in the loop.</p>\n            </blockquote>\n            <p>The issue with PayPal has now been fixed, thanks for your patience! Happy hauling with the Hull B :package: </p>","id":"bglzepzd","section":null,"timestamp":1775674168,"topic":"PayPal on pledge","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/paypal-on-pledge/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/paypal-on-pledge/8757666","urlHash":"527ca518786cbfa2f1c07cc7edc30eb3eae84260","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<div style=\"margin-bottom:50px\"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h2>Notable Changes: April 8, 2026</h2><p><br></p><h3>Release View</h3><h3>Alpha 4.7</h3><p><strong>MISC Hull B</strong></p><p>Implementing MISC's Hull B, built for serious haulers looking to take their business to the next level and beyond.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><strong>Greycat UTV</strong></p><p>Implementing Greycat's UTV, delivering dependable and durable ground transport when it matters most.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><br></p><h3><br></h3><h3>Alpha 4.8</h3><p><strong>Tactical Strike Groups</strong></p><p>Implementing a new cooperative ship combat experience featuring a series of objectives and challenges designed for a multi-role fleet. Players are encouraged to bring a diverse lineup, equip the right loadouts, and be ready to refuel and resupply both ships and FPS players on site to succeed.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>QV Extraction Stations</strong></p><p>Located in the Nyx system, the QV Extraction Stations provide key infrastructure for the new Tactical Strike Groups content.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>New Hairstyles (4.8.0)</strong></p><p>Implementing seven new hairstyles and one new beard, along with updates to one hairstyle and one beard to bring them up to current quality standards.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Space Combat Mission - Defend Location</strong></p><p>Adding missions where players are now defending a location's fuel tanks from NPC Attackers. This includes a standalone mission and a compounding one where players will have multiple conflicting priorities to complete.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>KSAR Plasma Grenade</strong></p><p>Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.</p><ul><li><em>This card's image has been updated.</em></li></ul><p><br></p><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-8-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>","id":"aelnwrny","section":"","timestamp":1775673603,"topic":"Roadmap Roundup - April 8, 2026","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21096-Roadmap-Roundup-April-8-2026","url":"https://robertsspaceindustries.com/comm-link/transmission/21096-Roadmap-Roundup-April-8-2026","urlHash":"549047cb1d90cc6e63d2f4f1e938f3701824188d","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<p>Hello everyone!</p><p></p><p>Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p></p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p></p><p>Be sure to check back every two weeks for the latest updates.</p><p></p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p></p><p>-CIG Community Team</p><img src=\"https://theverse.robertsspaceindustries.com/6h5xxc9sigclx/source.jpg\"><h3>Release View</h3><h3>Alpha 4.7</h3><div><b>MISC Hull B</b></div><p>Implementing MISC's Hull B, built for serious haulers looking to take their business to the next level and beyond.</p><div>:scroll: </div><p></p><div><b>Greycat UTV</b></div><p>Implementing Greycat's UTV, delivering dependable and durable ground transport when it matters most.</p><div>:scroll: </div><p></p><p></p><h3>Alpha 4.8</h3><div><b>Tactical Strike Groups</b></div><p>Implementing a new cooperative ship combat experience featuring a series of objectives and challenges designed for a multi-role fleet. Players are encouraged to bring a diverse lineup, equip the right loadouts, and be ready to refuel and resupply both ships and FPS players on site to succeed.</p><div>:scroll: </div><p></p><div><b>QV Extraction Stations</b></div><p>Located in the Nyx system, the QV Extraction Stations provide key infrastructure for the new Tactical Strike Groups content.</p><div>:scroll: </div><p></p><div><b>New Hairstyles (4.8.0)</b></div><p>Implementing seven new hairstyles and one new beard, along with updates to one hairstyle and one beard to bring them up to current quality standards.</p><div>:scroll: </div><p></p><div><b>Space Combat Mission - Defend Location</b></div><p>Adding missions where players are now defending a location's fuel tanks from NPC Attackers. This includes a standalone mission and a compounding one where players will have multiple conflicting priorities to complete.</p><div>:scroll: </div><p></p><div><b>KSAR Plasma Grenade</b></div><p>Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.</p><div>:scroll: </div><img src=\"https://theverse.robertsspaceindustries.com/ll8qet2zfhbgm/source.png\">","id":"adgmvnxo","section":null,"timestamp":1775673000,"topic":"Roadmap Roundup - April 8, 2026","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-8-2026/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-8-2026/8756924","urlHash":"7166fccad56096c6bcce9c23489e41b438a009e5","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/paypal-on-pledge/544342\">\n                            ConiC-OnE\n                        </a>\n                    </b>\n                </div>\n                <p>Did PayPal got removed from pledge store? Can't find it anymore...</p>\n            </blockquote>\n            <p>Hey folks, the team is on it. Thanks for your reports and support! We’ll keep you in the loop.</p>","id":"bznzmwpo","section":null,"timestamp":1775670444,"topic":"PayPal on pledge","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/paypal-on-pledge/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/paypal-on-pledge/8757544","urlHash":"86b6327bbfbd9085e8c57aae5d92cd62290e3cb0","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<img src=\"https://robertsspaceindustries.com/i/cf9920ed275c04c686315af5cc11bc0959f1a4ef/resize(3000,1286,cover,crop(3840,1645,0,0,6VvuHGsoU2QCxMiaHqNqaQzr5dc6kNUURpJWJo1X8WuYbugeivwpnr4Pg3KP7gaAwowXaBvubzejFVFqcmgxYjXsBgZSRG1Q8ZaVHKGf1DFYA84YF27srjUx4YpK7U))/85/1920x1080-lvlup-only-21-9.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>CLX Gaming PC Giveaway</h2><div style=\"margin-bottom:50px\"><p>Star Citizen is heading to <a href=\"https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>LVL UP EXPO</strong></a>, April 24–26. To mark the occasion, we’ve teamed up with our friends at CLX to give away a high-end gaming PC built for the ’verse. Five winners will receive an <a href=\"https://robertsspaceindustries.com/en/comm-link/transmission/20449-RSI-Aurora-Mk-II\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>Aurora Mk II</strong></a> with LTI and a game package, with the grand prize winner taking home both the PC and the ship! </p><p>You can enter right now from home, with multiple ways to earn entries all month.</p><p>Joining us at the show? Stop by our booth to play Star Citizen and earn even more, with extra entries up for grabs if you show up in cosplay.</p><p><strong>Head to CLX’s </strong><a href=\"https://www.clxgaming.com/cig-clx-lvlupexpo2026-giveaway\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>giveaway page</strong></a><strong> and enter for your chance to win.</strong></p></div><h2>How do I enter?</h2><p>This giveaway is being hosted and run by CLX. You can head over to their <a href=\"https://www.clxgaming.com/cig-clx-lvlupexpo2026-giveaway\" rel=\"noopener noreferrer\" target=\"_blank\">dedicated giveaway page</a> to explore a variety of ways to enter.</p><p>If you’re attending <a href=\"https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>LVL UP EXPO</strong></a> April 24–26, stop by the Star Citizen booth to play and earn an extra 500 entries. Show up in your best Star Citizen cosplay and earn a full 1,000!</p><h2>Can I enter more than once?</h2><p>Yes! Gleam offers multiple entry actions, and you can complete each one to earn additional entries. This includes the bonus entries you can earn for visiting the booth at <a href=\"https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>LVL UP EXPO</strong></a>.</p><h2>Is the giveaway available globally?</h2><p>Yes! The giveaway is open globally, with all exceptions and restrictions outlined in CLX's Terms and Conditions on the <a href=\"https://www.clxgaming.com/cig-clx-lvlupexpo2026-giveaway\" rel=\"noopener noreferrer\" target=\"_blank\">dedicated giveaway page</a>.</p><h2>How long does the giveaway run?</h2><p>The giveaway begins on April 8th, 2026, 12:00PM EDT and ends on May 4th, 2026 at 11:59AM EDT.</p><h2>What's inside the PC?</h2><ul><li>AMD Ryzen™ 7 9800X3D 4.7GHz Octa-Core</li><li>TRYX Panorama SE 360 AIO Black</li><li>ASRock X870 Pro-A WiFi - ATX</li><li>1TB TEAMGROUP T-F G50 NVMe M.2 SSD</li><li>2 x 16GB DDR5-6000 ADATA XPG LancerBlade RGB</li><li>AMD Radeon™ RX 9070 XT 16GB</li><li>850 Watt ASRock PRO 850G 80 PLUS Gold</li><li>RA Evolv X2 Mid Tower Black (Chassis)</li></ul>","id":"bwwejqkz","section":"","timestamp":1775664903,"topic":"CLX Gaming PC Giveaway","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21104-CLX-Gaming-PC-Giveaway","url":"https://robertsspaceindustries.com/comm-link/transmission/21104-CLX-Gaming-PC-Giveaway","urlHash":"cd7d8b214e3458982eb7c3eb2cfe483a51cc31f7","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<img src=\"https://robertsspaceindustries.com/i/1f731dfdb2574a46f9842bd3582fbf8fa4229be4/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResk7WGA5zYC839Vta7SyMZqgrTEw5JUSXqQ))/star-citizen-misc-hull-b-jumpgate.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>Hull B</h2><div style=\"margin-bottom:50px\"><p>Built around the Hull series’ signature external cargo spindles, the Hull B forgoes close-quarter manual storage for open-access tractor-beam-assisted loading, making every job you take simpler and smarter. Unmistakably MISC, the Hull B is for operators ready to level up.</p><p>We asked the Vehicle and Gameplay teams a few questions about this long-awaited member of the Hull series. Here are the answers, straight from the devs themselves.</p></div><h2>The Hull B is the largest ship in the Hull series capable of properly landing planetside while fully loaded. How does the new spindle design affect the experience of landing, loading, and unloading cargo on the ground?</h2><p>As with the other Hull series ships, the benefit of the spindle is a compact frame when not carrying cargo but, when extended, the ability to quickly load and unload cargo, whether in EVA or on the ground. Compared to the original concept, we chose the X-form spindle to allow the landing gear to be reasonably sized and retain the ability to land planetside fully loaded.</p><h2>Where does the Hull B sit in terms of the cargo career journey the team envisions for players?</h2><p>The Hull B is a great ship for players wanting to progress to larger hauling contracts from the initial offerings, as up to 512 SCU per run opens up a wide variety of missions to them.</p><h2>Are there differences in the flight characteristics when the Hull B’s spindle is retracted compared to when it’s extended?</h2><p>Yes. Due to the extension of the ship, the thruster positions change around the center of mass, resulting in a change to angular rotational rates. In addition, the mass of cargo impacts the flight characteristics depending on cargo load, position, and type.</p><img src=\"https://robertsspaceindustries.com/i/821ae53c820cf992294bb03b2f12c3d11a267e73/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskUcLfRbznq5JGa7odYxCiP6EyYpYXeNPp))/85/star-citizen-misc-hull-b-ug-banner-full-4k.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>How are the external tractor beams and turret controls assigned between the pilot and co-pilot seats?</h2><p>The tractor beam is planned to be controllable from both the pilot and co-pilot seat, with the co-pilot being the priority. (Currently, there is a bug preventing the pilot from having control that we are looking to fix. This also affects the Hermes.) The co-pilot will have exclusive control of the remote turret with the pilot having control over the ship’s main weapons and missiles.</p><h2>As the Hull B can change its footprint pretty dramatically, which hangar size will its owners be assigned?</h2><p>The Hull B is assigned to a medium hangar to ensure that, regardless of its state, it fits with plenty of space around it for cargo loading. While technically it fits within the small hangar metric in its retracted state, the experience of loading with the ship and cargo in the smaller hangar wasn’t practical.</p><h2>Does the Hull B have a docking port, and will it have optional access to the cargo ATC?</h2><p>While the Hull B has a docking port, for the initial release, this is disabled due to the inability to manually choose between a docking collar and hangar at locations that have both available. We plan to re-enable the docking port in a future update. </p><img src=\"https://robertsspaceindustries.com/i/dd919d41fc05d0874ae6366da0b828fc78479cb4/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj7LuCCH5cYrYT3ZEaiBcMdwuJhco3huAn))/85/star-citizen-misc-hull-b-int-cockpit.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>What does the Hull B's interior offer for haulers?</h2><p>The Hull B comes with all the facilities players need to live aboard their ship for extended periods of time, with full habitation, a mess hall, and toilet facilities. Core components are accessible from the interior of the ship, allowing for easy management and repair.</p><h2>What are the key advantages that set the Hull B apart from other medium cargo haulers?</h2><p>The primary benefit is the external cargo setup prioritizing speed of loading and unloading over protection. The Hull B also features a larger-than-average quantum fuel tank for the size of the ship for extended duration travel. </p><h2>What is the maximum container size you can fit onto the external cargo blades?</h2><p>The largest container size it supports are the 32 SCU containers.</p>","id":"bxygkwlq","section":"","timestamp":1775664902,"topic":"Q&A: MISC Hull B","topicUrl":"https://robertsspaceindustries.com/comm-link/engineering/21085-Q-A-MISC-Hull-B","url":"https://robertsspaceindustries.com/comm-link/engineering/21085-Q-A-MISC-Hull-B","urlHash":"9ad6a8c0cf74a54c1b3b5b8e7281fef13fc76774","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<p>Hi everyone,</p><p></p><div>This one's for the haulers, the salvagers, the miners, and all the hard-working folk who keep our 'verse running. <b>Captains of Industry 2956</b> is here to celebrate the unsung backbone of the 'verse. The United Resource Workers salutes you in solidarity as you chart a course to your next contract. </div><p></p><p>From new vehicles and fresh Keystone paints to starter guides, there's plenty to help you forge your path in the industry. And whether you're new to hauling or just looking to try out some of the workhorse cargo ships, a Free Fly from April 9 to 20 has you covered. </p><img src=\"https://theverse.robertsspaceindustries.com/qrp19zg0h2ftt/source.jpg\"><h3>Grit, Grime & Gratitude</h3><div><b>Captains of Industry, April 8 to April 27</b></div><ul><li><div><b>Captains of Industry 2956 Page</b> - New vehicles, fresh paints, and a salute to the hard-working crews who keep the 'verse moving.</div></li><li><div><b>MISC Hull B</b> | Behind The Ships | Q&A - Meet the latest addition to MISC's long-admired Hull series.</div></li><li><div><b>Greycat UTV</b> - Simple, reliable, and ready for whatever the terrain throws at it.</div></li></ul><p></p><p></p><h3>Find Your Industry</h3><div><b>Free Fly, April 9 to April 20</b></div><p></p><p>Play Star Citizen for free and take some of the most sought-after specialist cargo ships for a spin. Not sure where to start? Here's what's available to fly: </p><ul><li>Drake Golem OX</li><li>Drake Cutter</li><li>Argo ATLS</li><li>Argo RAFT</li><li>MISC Hull A</li><li>Crusader C1 Spirit</li></ul><p>Find the ship that fits your style and haul your way into the great wide 'verse. </p><img src=\"https://theverse.robertsspaceindustries.com/9efyzqwwltxeb/source.jpg\"><div><b>Ready to get to work? These guides will help you start: </b></div><ul><li>Cargo & Hauling Guide</li><li>Crafting Guide</li><li>Salvage & Repair Guide</li></ul><p></p><p>Happy hauling, captains!</p>","id":"bvydgwjq","section":null,"timestamp":1775664660,"topic":"Captains of Industry 2956","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/captains-of-industry-2956/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/captains-of-industry-2956/8748978","urlHash":"3242761d2bc3c5ef4bce88a6f59c84f7c688950c","account":{"identifier":"Stamp-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Stamp","role":null}}},{"content":"<div style=\"margin-bottom:50px\"><h2>STOCK LIMITED - Consolidated Outland Pioneer </h2><p>The iconic Pioneer will be released in six distinct waves. Each wave has a limited volume of stock. Warbond and Credit options are available each wave. Convert to your <a href=\"https://www.timeanddate.com/worldclock/converter.html\" rel=\"noopener noreferrer\" target=\"_blank\"><u>local time</u></a>.</p><p>Wave 1: April 8 - 1600 UTC</p><p>Wave 2: April 8 - 2000 UTC</p><p>Wave 3: April 9 - 0000 UTC</p><p>Wave 4: April 9 - 0400 UTC</p><p>Wave 5: April 9 - 0800 UTC</p><p>Wave 6: April 9 - 1200 UTC</p><p>Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/21053-Captains-Of-Industry-2026\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for details.</p></div>","id":"appyqnry","section":"","timestamp":1775664305,"topic":"Captains of Industry 2026 - Working the Line","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21053-Captains-Of-Industry-2026","url":"https://robertsspaceindustries.com/comm-link/transmission/21053-Captains-Of-Industry-2026","urlHash":"ed4c009ba758752c2322cc11b87d14b221b3477c","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<img src=\"https://robertsspaceindustries.com/i/dba3cb310acb7bf9d667a8b237f50d18be9d02cf/resize(3000,1286,cover,crop(3840,1646,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResikLYGpoZkGuhrBNmDUFKmhpzK5P4EUxQE))/85/star-citizen-grin-utv-shipwall-v2-copy.jpg\" style=\"max-height:300px; max-width:100%;\">","id":"aqmwrkyd","section":"","timestamp":1775664304,"topic":"Greycat UTV - Power in Practicality","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21055-Greycat-UTV","url":"https://robertsspaceindustries.com/comm-link/transmission/21055-Greycat-UTV","urlHash":"d1ee32168cfcd3f2c8042fffe95e54e2f67ac207","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<p><img style=\"max-height:300px;\" src=\"https://robertsspaceindustries.com/media/bf8y1oyky75ovr/channel_item_full/Heap-Thumbnail_HULL_B.jpg\" \\></p><p>The natural progression for haulers expanding their cargo empire.</p><p>Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/21054-MISC-Hull-B\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for more.</p>","id":"arnwvyrj","section":"","timestamp":1775664303,"topic":"MISC Hull B - Size Up, Load Up","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21054-MISC-Hull-B","url":"https://robertsspaceindustries.com/comm-link/transmission/21054-MISC-Hull-B","urlHash":"10106a15ba47829f4797e65912221a8061834b8b","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<iframe allowpresentation=\"\" allowfullscreen=\"true\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" frameborder=\"0\" height=\"360\" width=\"640\" src=\"https://www.youtube-nocookie.com/embed/JWEbWUewco0?enablejsapi=1\"></iframe><h2>BEHIND THE SHIPS </h2><div style=\"margin-bottom:50px\"><p>Enough of the Hull-abaloo, it’s here for real this time. Or is it?  It is! Believe and behold the bona fide Hull B, the newest middle child of MISC’s cargo-hauling family!</p></div>","id":"ajoxzmqm","section":"","timestamp":1775662502,"topic":"Behind the Ships - MISC Hull B","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21101-Behind-The-Ships","url":"https://robertsspaceindustries.com/comm-link/transmission/21101-Behind-The-Ships","urlHash":"1910e02aeea7d746b9bd67f5b4aa5988e855787d","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<img src=\"https://robertsspaceindustries.com/i/1cae0abc5458f8fc3e33e5f994cf0e48f2cf8f97/resize(3000,1286,cover,crop(3840,1645,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseZ6EQbRL164hK83AeGw8HZumfxaBK43Vp))/85/blue-skull-hitman-briefcase-pack-banner-top-4k.jpg\" style=\"max-height:300px; max-width:100%;\"><img src=\"https://robertsspaceindustries.com/i/bbc5c54814ab0c5e40268d75f17fb6898f5ec346/resize(3000,629,cover,crop(3840,804,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResetv1AuWWNarMcgEnvZ4mRC2ySeXzuhsw4))/85/blue-skull-hitman-briefcase-pack-banner-bottom-4k.jpg\" style=\"max-height:300px; max-width:100%;\"><h1>Subscriber Promotions</h1><p><br></p><p>Following the excitement of <em>Alpha 4.7: Welcome to the Rock</em>, April welcomes Captains of Industry, a Free Fly, and more. With so much going on, there’s bound to be a little misbehaving, so take the law into your own hands throughout April with the latest Vehicles of the Month.</p><p>If you prefer less-legitimate pursuits, you can strike fear into the hearts of your targets with April’s Flair.</p><h2>CC’s Conversions Azrael ‘Sapphire’ Helmet</h2><ul><li>When flying through the dangerous reaches of space, it's common for brave pilots to routinely face down death. Now, with the Azrael helmet from CC's Conversions, you can look the part with the grim visage of a skull peering out from beneath the visor of this otherwise normal-looking helmet.</li><li><em>Current Centurion-level Subscribers get this item as part of their subscriptions.</em></li></ul><h2>PSX Pistol Case</h2><ul><li>Remain discreet yet ready with this sleek case capable of holding a pistol and several attachments. It features a hard outer shell and an inside lined with a special rigid polyurethane foam designed to securely hold a wide variety of attachments. Case includes a Behring S-38 Pistol and accessories.</li><li><em>Current Imperator-level Subscribers get this item <u>and</u> the above Centurion-level item</em> <em>as part of their subscriptions.</em></li></ul><h2>Contractor’s Kit</h2><ul><li>Take on “jobs” around the ‘verse in a professional and discreet manner with the Contractor’s Kit, featuring the dramatic CC’s Conversions Azrael ‘Sapphire’ Helmet and convenient PSX Pistol Case stocked with a Behring S-38 Pistol and accessories.</li><li><em>This pack is available for all subscribers to pledge for in the Subscriber-Exclusive Store.</em></li></ul><h2>Earnable In-Game:</h2><p>Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window. </p><img src=\"https://robertsspaceindustries.com/i/fe20db2aa370961101396bca30321b8833af7be3/resize(3000,169,cover,crop(3840,216,0,0,99pyU5Ga1kws2m4gSzxfoQwKvFgccWnK5JkSm22zVdhro2MQpdLwFt3Jy4Bpuf2TYZwhMVV2CrH1knER5z3kwy1cYA4uMt7JYjNJLecKvVddxnwb9sG5XypnKqSbZRRtTQ))/85/star-citizen-subflair-spacer.jpg\" style=\"max-height:300px; max-width:100%;\"><div style=\"margin-bottom:50px\"><h2></h2><p>Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/20977-April-2026-Subscriber-Promotions\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for details.</p></div><div style=\"margin-bottom:50px\"><h2>VEHICLE OF THE MONTH</h2><p>RSI Store promotion. Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/20977-April-2026-Subscriber-Promotions\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for details.</p></div><h2>Centurion Subscribers: Anvil Hawk (with 12-month insurance)</h2><p><strong>Anvil Hawk: </strong>Small but mighty, the Anvil Hawk boasts comprehensive lethal and non-lethal firepower in a compact frame. Whether fighting to kill or contain, its combination of lasers, distortion cannons, and EMP generator makes it a versatile companion in any battle. </p><h2>Imperator Subscribers: Drake Cutlass Blue & Anvil Hawk (with 24-month insurance)</h2><p><strong>Anvil Hawk: </strong>Small but mighty, the Anvil Hawk boasts comprehensive lethal and non-lethal firepower in a compact frame. Whether fighting to kill or contain, its combination of lasers, distortion cannons, and EMP generator makes it a versatile companion in any battle. </p><p><strong>Drake Cutlass Blue: </strong>Thanks to its integrated quantum dampener and heavy weaponry, the Cutlass Blue is built for bringing in the bad guys. Plus, it benefits from the well-proven Cutlass hardiness and a distinct flashing blue light on top for maximum effect.</p><img src=\"https://robertsspaceindustries.com/i/85132737695f3345b53c4b3f50ec037c34985267/resize(3000,169,cover,crop(3840,216,0,0,D5zH9SyxCKdBd32SC5eKXVbKisohY32kUqrXpvrxgNUg8K37DJgHZAGMinJuZhTBxQ274H7BZuvBBtuasf78Zfka4WK8f2TDQKtHLrnBaRcymHsNKNT3N9LWfXaZeDHX7e9LXY))/85/star-citizen-subflair-spacer-v2.jpg\" style=\"max-height:300px; max-width:100%;\"><img src=\"https://robertsspaceindustries.com/i/f3cd77f7fadde73df7f2a868a72781960c13b136/resize(3000,842,cover,crop(3840,1077,0,0,cyxkEVqiiLy9pmVF7kpiFrenW3orBkSzn1LkhHZnmP1Ln8y69DQzUgHC1ba2bHWmJ3B9bNWmKwwrnzCgKrXiW7p4sTt1yXmos1739yo3ny9xfYhLwd43kRZpnexJz44qdv6))/85/star-citizen-sub-merch-banner.jpg\" style=\"max-height:300px; max-width:100%;\"><h1>SUBSCRIBER </h1><h2>MERCHANDISE DISCOUNT</h2><p>Two continuous discount levels are available to all Subscribers in the Merch<br>Store. Centurion Subscribers receive 10% off merchandise, while Imperator<br>Subscribers receive 15% off. Take advantage of this perk and peruse the<br>selection of available merchandise. </p><img src=\"https://robertsspaceindustries.com/i/c98bec8edd6b35add3c1354f6ee629216305b288/resize(3000,842,cover,crop(3840,1077,0,0,cyxkEVqiiLy9pmVF7kpiFrenW3orBkSzn1LkhHZnmP1Ln8y69DQzUgHCHyXCKtWUwS5XEmhmC5LERf8y9Y1vt2GnhzacSgZBPvnxryPoujKdXZhEXC93UApUctC7qzVpSKQ))/85/star-citizen-sub-flair-banner.jpg\" style=\"max-height:300px; max-width:100%;\"><h1>SUBSCRIBER STORE</h1><p>All previous flair items going back to 2014 are available to pledge in the<br>Subscriber Store. You can fill in any gaps, pick up store-only items, or<br>grab extras to gift to non-Subscribers from the <a href=\"https://robertsspaceindustries.com/account/pledges\" rel=\"noopener noreferrer\" target=\"_blank\"><u>My Hangar</u></a> section of your<br>RSI profile.</p><img src=\"https://robertsspaceindustries.com/i/79963ea8d3da8899a3985e187e1f0c0431f38c11/resize(3000,638,cover,crop(3840,816,0,0,EEEoA8oLaAxv3QuimUe3PaZ7CdcSgCimfsRW4gNNr5Yfkvyja2BsDMomNc7NwrwsE6d7x9brzsD1EeTjqCtYKaQaTtD9Knz5b9CbLg6QB5gg1wePc5DME7GCmrj5dak3p59b3J8h7Edybg7ZGFRT4))/85/star-citizen-subflair-2024-banner-rsi-blue.jpg\" style=\"max-height:300px; max-width:100%;\"><h1>NOT A SUBSCRIBER?</h1><p><br>If you would like to receive this flair as part of a subscription, you can<strong> </strong><a href=\"https://robertsspaceindustries.com/pledge/subscriptions\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>subscribe</strong></a> before<strong> April 14, 2026 (20:00 UTC)</strong>. Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated <a href=\"https://robertsspaceindustries.com/store/pledge/browse/extras/subscribers-store\" rel=\"noopener noreferrer\" target=\"_blank\">Subscriber Store</a>.<br></p>","id":"bppyqnly","section":"","timestamp":1775581503,"topic":"April 2026 Subscriber Promotions","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/20977-April-2026-Subscriber-Promotions","url":"https://robertsspaceindustries.com/comm-link/transmission/20977-April-2026-Subscriber-Promotions","urlHash":"836d1b8539b00219aa6112e829c7edbed98f6c21","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/539077\">\n                            Nicou-CIG\n                        </a>\n                    </b>\n                </div>\n                <div><b>Stella Fortuna 2956</b> has arrived, and luck loves a little chaos :four_leaf_clover:</div><p></p><p>This year, we’re looking for 30-second video stunts that celebrate speed, risk, sharp turns, super-hero landings, or even glorious miscalculation. We want to see your wildest racing lines, your boldest jumps, your sketchiest recoveries, and your most spectacular crashes.</p><p></p><p>Whether you're sending a ground vehicle off a cliff and somehow landing it, surviving an impossible jump, threading an Argo CSV through a C1 Spirit on microTech, or drifting something that was never meant to drift: If it feels slightly irresponsible but absolutely legendary, you are doing it right.</p><p></p><p>Stella Fortuna is about trusting your instincts and committing to the play. Clean run or catastrophic failure, if it's bold and real, it belongs here.</p><p></p><p>Fortune favors the brave. Sometimes it favors the lucky. Let’s find out which one you are.</p><img src=\"https://theverse.robertsspaceindustries.com/joxryqa2lh05q/source.png\"><h3>How To Participate</h3><p>We are calling on the community to celebrate Stella Fortuna by showcasing high-risk stunt gameplay in a short-form video.</p><p></p><p>Please read the contest rules carefully to avoid disqualification.</p><ul><li><div>:four_leaf_clover: <b>Plan the Chaos:</b> Choose your ship or ground vehicle and design a stunt or race line that pushes limits. Think speed, danger, verticality, tight terrain, environmental hazards, or ridiculous ideas that somehow might work.</div></li><li><div>:movie_camera: <b>Capture the Moment:</b> Record a 30-second in-game video. Keep it tight and focused. The stunt should be the star.</div></li><li><div>:outbox_tray: <b>Submit:</b> Create a Stella Fortuna 2956 post in the Community Hub, submitted as a Video.</div></li></ul><p></p><p></p><h3>Keep In Mind!</h3><ul><li>Read the contest rules!</li><li>Posts must be submitted to the Community Hub, as a video hosted on YouTube</li><li>Videos must not include any third-party music, AI-edited content, effects, sounds, soundtrack, or other third-party content. Star Citizen music and sounds are accepted.</li><li>Visual post-processing effects are allowed, as well as on-screen graphics from the editing software of your choice.</li><li>Videos must not include any other video, submission, contest entry, or other external content.</li><li>Videos must include the provided end slate, shown for at least 3 seconds: https://media.robertsspaceindustries.com/qxub1wbq2zm6r/source.zip</li><li>Maximum video length: 30 seconds, including the required end slate.</li><li>Minimum video resolution: 1920 x 1080, but 3840 x 2160 (4k UHD) is highly preferred.</li><li>Videos may have a maximum of three contributors or collaborators. You may include more players in the video, but only up to three people per submission are eligible to win.</li><li>Submissions should clearly state the RSI handles of all those being credited as contributors or collaborators at the time of submission.</li><li>Multiple submissions by or involving a participant are NOT permitted.</li></ul><p></p><p></p><h3>Preferred Tech Specs:</h3><div><b>VIDEO</b></div><ul><li>Format: .MP4</li><li>Codec: H.264</li><li>Aspect Ratio: 16:9</li><li>Frame Rate: 30fps (minimum)</li><li>Pixel Dimensions: 3840 x 2160 4k UHD (preferred) / 1920 x 1080 (minimum)</li></ul><div><b>AUDIO</b></div><ul><li>Stereo, 48kHz, 24bit (16bit minimum)</li></ul><p></p><p></p><h3>Winning Conditions</h3><p>The CIG jury will judge your submissions on the following:</p><ul><li>Visual quality</li><li>Creativity and originality of the stunt</li><li>Execution and difficulty</li><li>Strong interpretation of the Stella Fortuna theme, including risk, luck, and bold commitment</li></ul><p></p><p></p><h3>Dates</h3><div>The submission period ends on <b>Monday, March 30, 2026, 20:00 UTC</b>.</div><h3>Rewards</h3><div>:first_place_medal: <b>1st Place:</b></div><ul><li>Aegis Sabre Peregrine in-game ship with LTI (in-game lifetime insurance) and \"Star Kitten Racing\" Livery</li><li>Aopoa Nox in-game vehicle with LTI (in-game lifetime insurance) and \"Star Kitten Racing\" Livery</li><li>Origin 350r Racing Suit</li><li>Origin 350r Racing Helmet</li><li>Fortuna Racing Suit</li><li>Fortuna Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><div>:second_place_medal: <b>2nd Place:</b></div><ul><li>Origin M50 in-game ship with LTI (in-game lifetime insurance) and \"Murray Cup\" Livery</li><li>Origin 350r Racing Suit</li><li>Origin 350r Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><div>:third_place_medal: <b>3rd Place:</b></div><ul><li>Mirai Fury LX in-game ship with LTI (in-game lifetime insurance) and \"Mirai Racing\" Livery</li><li>Fortuna Racing Suit</li><li>Fortuna Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><p>Good luck, full speed, and if you explode… Respawn!</p><img src=\"https://theverse.robertsspaceindustries.com/o0igaegvxz2ed/source.png\"><h3>Winners</h3><ul><li><div>:first_place_medal: <b>1st Place:</b> @bolli51 @SuterPS @The_Floeffel embodied Stella Fortuna's \"Good Luck, Full Speed, Respawn\" fully, hitting every single box of the contest and making it look easy, well done!<b></b>ntry</div></li><li><div>:second_place_medal: <b>2nd Place:</b> @Boltok @COP_rider Holy Molly, I'm reassured to have you in my team for Crux Cup 24H.<b></b>ntry</div></li><li><div>:third_place_medal: <b>3rd Place:</b> @DriftwoodBadger @Aetherghoul Blink and you'll miss it, full speed!<b></b>ntry</div></li>\n            </blockquote>\n            <h3>Winners</h3><ul><li><div>:first_place_medal: 1st Place: @bolli51 @SuterPS @The_Floeffel embodied Stella Fortuna's \"Good Luck, Full Speed, Respawn\" fully, hitting every single box of the contest and making it look easy, well done! // <b></b></div></li><li><div>:second_place_medal: 2nd Place: @Boltok @COP_rider Holy Molly, I'm reassured to have you in my team for Crux Cup 24H. // <b></b></div></li><li><div>:third_place_medal: 3rd Place: @DriftwoodBadger @Aetherghoul Blink and you'll miss it, full speed! // <b></b></div></li></ul><p>Your rewards will be granted to your accounts shortly :checkered_flag: </p><p></p><p></p><p>Great efforts from everyone participating!</p><p></p><p>Here is just a small selection of other posts we have loved on the Community Hub.</p><ul><li>@Trygun - Post</li><li>@Sharezar - Post</li><li>@Fr4z - Post</li><li>@Jaddock - Post</li><li>@Zourgol - Post</li><li>@Yotaka - Post</li>","id":"bglzepnd","section":null,"timestamp":1775563991,"topic":"Stella Fortuna 2956 - \"Good Luck, Full Speed, Respawn\" Video Contest","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/8755389","urlHash":"9d46d934d3cb3883410e20d6859af1bf636c5978","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<a href=\"https://robertsspaceindustries.com/i/f85fd24d21ddf94a1c2122990c8a515a632802c0/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskTGhU5raZcsXEdZ9ukHEWMM8EoeKQgf18/stormtrooper.png\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/e230bc7e43394339fbbdfc74be397161af6453e5/resize(3000,1286,cover,crop(3840,1646,237,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskTGhU5raZcsXEdZ9ukHEWMM8EoeKQgf18))/stormtrooper.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><h3>Happy Monday, everyone!</h3><p>We hope you enjoyed all the <em>buzz </em>around <a href=&quot;https://robertsspaceindustries.com/galactapedia/article/0rxrqgzgP6-triggerfish&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_self&quot;>Triggerfish</a> last Wednesday! If you missed the big reveal, you can catch MISC’s latest plans in our newest <a href=&quot;https://www.youtube.com/watch?v=wXHjnGc6g3A&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_self&quot;><em>Behind the Ships</em></a> episode. And if you didn’t notice what day it was… well, sorry - we know that can <em>sting</em>.</p><p>Last week also saw the release of our latest<em> </em><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21094-Star-Citizen-Monthly-Report-March-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_self&quot;><em>PU Monthly Report</em></a>, where you can catch all the latest from our teams around the globe.</p><p>And finally, we just wrapped up our latest Evocati Tech Preview playtest, this one taking the <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/tech-preview-transport-system&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_self&quot;>Transport System</a> for a spin. More playtests to come, and in the meantime, we want to give a huge thanks to everyone who jumped in, pushed all the buttons, and helped us test how things behave in the ‘verse!</p></div><div style=\"margin-bottom:50px\"><h4><strong>Now, let's see</strong> what's going on this week:</h4><p><strong>Tuesday</strong> sees the Subscriber Comm-Link and Newsletter land with fresh flair for our <a href=&quot;https://robertsspaceindustries.com/pledge/subscriptions&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Subscribers</a>.</p><p><strong>Wednesday</strong>, it's time to get busy. One could say, like a bee. <em>Captains of Industry</em> launches, and alongside it, the <em>real </em>MISC Hull B. We've got a <em>Behind The Ships</em> and a Q&amp;A to get you acquainted before you take the controls.</p><p>Important note: the live servers are going down for scheduled maintenance on <strong>Wednesday at 11:00 UTC</strong>, with up to 6 hours of downtime. Make sure you've logged out of the game and closed the launcher completely before then. Once servers are back up, open the launcher fresh before logging in. We'll keep you posted on progress via the <a href=&quot;https://status.robertsspaceindustries.com&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>RSI Status Tracker</a>.</p><p>The <em>Roadmap Update</em> and <em>Roadmap Roundup</em> also land in the evening for those who like to follow what's coming down the line.</p><p>And lastly for <strong>Wednesday</strong>, we're teaming up with our friends at CLX Gaming to launch a month-long PC giveaway, with plenty of ways to enter. If you’re planning to visit our Star Citizen booth at LVL UP EXPO in Las Vegas from April 24 through 26, you’ll be able to earn a hefty amount of bonus entries just for stopping by, with even more up for grabs if you <strong>come in cosplay</strong>. You can find the full details about LVL UP in our recent <a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_self&quot;>Comm-Link</a>, and we’ll be sharing more information about the PC giveaway very soon.</p><p>On <strong>Thursday</strong>, the <em>Captains of Industry</em> Free Fly kicks off. From April 9 to 20, try out some of the most sought-after specialist cargo ships on the market and find out if the hauling life chose you. The event is open to anyone with a Star Citizen account, so if you’re looking to expand your crew, there should be plenty of new recruits in the 'verse!</p><p><strong>Friday </strong>closes the week with the <em>RSI Weekly Newsletter</em> landing in your inbox. A little something to read between hauls.</p><p>&nbsp;</p><p>Fly low, and fly fast!</p></div><div style=\"margin-bottom:50px\"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;APRIL 6, 2026</h4><ul><li>This Week in Star Citizen</li></ul><h4>TUESDAY,&nbsp;APRIL 7, 2026</h4><ul><li>April Subscriber Comm-Link</li><li>April Subscriber Newsletter</li></ul><h4>WEDNESDAY,&nbsp;APRIL 8, 2026</h4><ul><li><em>Captains of Industry</em> commences</li><li>Behind The Ships: MISC Hull B <strong><em>(</em></strong><a href=&quot;https://www.youtube.com/@RobertsSpaceInd&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em>youtube.com/@RobertsSpaceInd</em></strong></a><strong><em>)</em></strong></li><li>MISC Hull B Q&amp;A</li><li>Roadmap Update</li><li>Roadmap Roundup</li><li>CLX PC Giveaway Start</li><li>Maintenance window starting from&nbsp;<strong>11:00 UTC</strong></li></ul><h4>THURSDAY,&nbsp;APRIL 9, 2026</h4><ul><li>Free Fly commences</li></ul><h4>FRIDAY,&nbsp;APRIL 10, 2026</h4><ul><li>RSI Weekly Newsletter</li></ul></div><div style=\"margin-bottom:50px\"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you.  Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: April 6, 2026</h2><p><a href=\"https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href=\"https://robertsspaceindustries.com/community-hub\" rel=\"noopener noreferrer\" target=\"_blank\">Community Hub</a>.</p><h2>Bar(becue) Citizen 2956</h2><p><strong>by Cucobr</strong></p><p><a href=\"https://robertsspaceindustries.com/i/514491f985ad056246d5fcc8ba497fa898913334/resize(1464,627,cover,crop(1464,627,98,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseN5idrvKGzbGV5TP9XzuCqPQevmcrDiL6))/85/e8dc2126-a763-4c74-97a1-e959b5bd1493-1.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/514491f985ad056246d5fcc8ba497fa898913334/resize(1464,627,cover,crop(1464,627,98,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseN5idrvKGzbGV5TP9XzuCqPQevmcrDiL6))/85/e8dc2126-a763-4c74-97a1-e959b5bd1493-1.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p>What could be better than barbecue, great company, and talking about Star Citizen?</p><p>That’s exactly what was in mind with Shadow Guardians’ first meetup. More than 20 people from all over Brazil gathered to finally meet the voices behind the names. It was an afternoon full of fun and great camaraderie.</p><p>Check out pictures from the event on the <a href=\"https://robertsspaceindustries.com/community-hub/post/bar-becue-citizen-2956-by-shadow-8DPivubnLChVZ\" rel=\"noopener noreferrer\" target=\"_blank\">Community Hub</a></p></div><div style=\"margin-bottom:50px\"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href=\"https://robertsspaceindustries.com/community\" rel=\"noopener noreferrer\" target=\"_blank\"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href=\"https://robertsspaceindustries.com/i/11c0e875f87bc97740380a977d744cad3b3c1045/resize(3000,1688,cover,crop(3332,1874,0,1,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj5yYKk2HHueKFG3fpr87osERGEFeCT55G))/gigarott.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/11c0e875f87bc97740380a977d744cad3b3c1045/resize(3000,1688,cover,crop(3332,1874,0,1,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj5yYKk2HHueKFG3fpr87osERGEFeCT55G))/gigarott.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/golem-s-natural-habitat-tMdMXbV3F6Nhk\" rel=\"noopener noreferrer\" target=\"_blank\">Golem's natural habitat</a> - <em>GIGAROTT</em></p><p><br></p><p><a href=\"https://robertsspaceindustries.com/i/c1a21deda5b417322ece8e93439f119ca4bb3f9c/resize(3000,1688,cover,crop(5600,3150,0,494,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjZcP6M9e5ZNBotdHPPmMfb4HyEVUNy2NJ))/dr-fischer.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/c1a21deda5b417322ece8e93439f119ca4bb3f9c/resize(3000,1688,cover,crop(5600,3150,0,494,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjZcP6M9e5ZNBotdHPPmMfb4HyEVUNy2NJ))/dr-fischer.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/patrol-ship-s-maiden-voyage-dTNC2jJZaQBmF\" rel=\"noopener noreferrer\" target=\"_blank\">Patrol Ship`s Maiden Voyage</a> - <em>Dr-Fischer</em></p><p><br></p><p><a href=\"https://robertsspaceindustries.com/i/624556de0cac7dad747300d639a3d251549b4160/resize(3000,1688,cover,crop(3655,2056,52,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiuU4LbT2o9a8iRyrRDvSuPX78A6cJJ5GS))/lion-shipcrasher-2.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/624556de0cac7dad747300d639a3d251549b4160/resize(3000,1688,cover,crop(3655,2056,52,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiuU4LbT2o9a8iRyrRDvSuPX78A6cJJ5GS))/lion-shipcrasher-2.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/light-it-up-673eWcNmIiNTN\" rel=\"noopener noreferrer\" target=\"_blank\">Light it UP! </a>- <em>Lion_Shipcrasher</em></p><p><a href=\"https://robertsspaceindustries.com/i/f152a23a80fb6dbf4102dd241933fcf8a32d879e/resize(3000,1688,cover,crop(3381,1902,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjw3qjd3U7JCpnXhECfLckxVX2Wxr8smTt))/85/ineedapea.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/f152a23a80fb6dbf4102dd241933fcf8a32d879e/resize(3000,1688,cover,crop(3381,1902,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjw3qjd3U7JCpnXhECfLckxVX2Wxr8smTt))/85/ineedapea.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/alas-poor-randall-uHQGbre2kB91s\" rel=\"noopener noreferrer\" target=\"_blank\">Alas Poor Randall</a> - <em>iNEEDAPEA</em></p></div>","id":"bwwejqvj","section":"","timestamp":1775500804,"topic":"This Week in Star Citizen - April 6, 2026","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21098-This-Week-In-Star-Citizen","url":"https://robertsspaceindustries.com/comm-link/transmission/21098-This-Week-In-Star-Citizen","urlHash":"6188496e532f87aeb558a615f92dda9e325211e1","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/8747177\">\n                            HunterKiller74\n                        </a>\n                    </b>\n                </div>\n                <p>what about for mouse and keyboard players? There really should be a little bit bigger dead zone for level flight while in atmosphere, while for joy stick users can use trim for level flight.</p>\n            </blockquote>\n            <p>The VJoy deadzone for mouse inputs can be adjusted in the options.</p>","id":"blzxmyqe","section":null,"timestamp":1775166668,"topic":"Request: Axis recenter keybind/console command","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/8748841","urlHash":"12eb87ed73522f73b670e289c65c65dff29ff500","account":{"identifier":"YogiKlatt-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"YogiKlatt","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/8747245\">\n                            Daggre\n                        </a>\n                    </b>\n                </div>\n                <p>Will it dump to a file or just to the console? If to the console is there a good way we can get this to you as part of an IC report via copy/paste? Maybe just send it to the clipboard as part of the debug command?</p>\n            </blockquote>\n            <p>It will just print out the used axis information for every axis directly in the console window ... red means everything at zero, green means some non-zero input.</p>","id":"bknxlype","section":null,"timestamp":1775166426,"topic":"Request: Axis recenter keybind/console command","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/8748839","urlHash":"facaed14580b1d24ea61469936034080bd144726","account":{"identifier":"YogiKlatt-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"YogiKlatt","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/8717981\">\n                            YogiKlatt_CIG\n                        </a>\n                    </b>\n                </div>\n                <p>Have you maybe removed the deadzone? If you drift around 1m/s you're looking at less than one percent of deflection, you might not see that in the windows calibration.</p><p></p><p>I'll make a note to add debug output to show the raw device inputs that are processed by IFCS.</p>\n            </blockquote>\n            <p>We've submitted a small debug console command \"v_ifcs2_input.dump_raw_axes\" which allows you to see what raw input values IFCS is processing. It will be available in 4.8.</p><p></p><p>So anyone suffering from the drift, that's the first step to narrow things down.</p>","id":"aoowpmoy","section":null,"timestamp":1775084866,"topic":"Request: Axis recenter keybind/console command","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/request-axis-recenter-keybind-console-command/8747161","urlHash":"2e40bb291d2c70b0add6616335963116ddcdf682","account":{"identifier":"YogiKlatt-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"YogiKlatt","role":null}}},{"content":"<img src=\"https://robertsspaceindustries.com/i/1b5b500835a9f5f7b9f981d3ad09c45a98af8ec6/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskkFWBkQwHrMdYwXpFRYU6B7H3nUbiKGBg))/banner2.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>PU Monthly Report</h2><div style=\"margin-bottom:50px\"><p>Welcome to March’s Monthly Report. As usual, there was a huge amount of work going on across CIG’s global studios, from the final touches of <em>Alpha 4.7: Welcome to the Rock </em>to exciting content coming soon and later in the year. Read on for all the details!</p></div><div style=\"margin-bottom:50px\"><h4>AI Content</h4><p>Last month saw AI make numerous fixes while continuing to build for the future. With Alpha 4.7 releasing at the end of March, the team fixed a series of bugs, including an elusive issue where station NPCs were offset from their benches.</p><p>At the same time, support was provided for upcoming mission content, with the team incorporating placeholder script recordings and setting up comm calls. This will allow the directors and designers to have a better understanding of the intended experience while also allowing the writers to hear and adjust the script as needed.</p><p>AI then continued to look at building behaviors for new initiatives that they’re excited to announce soon.</p></div><div style=\"margin-bottom:50px\"><h4>AI (Features &amp; Tech)</h4><p>For Alpha 4.7, AI Features &amp; Tech solved issues caused by inclusions after breaching and looked into various bugs. In particular, civilians getting stuck in the cower position. They also restored the intended de-escalation when combat NPCs exit combat.</p><p>Various crash fixes were implemented, while updates were made to navigation-link generation to connect them closer to individual navigational mesh edges. The team updated the behavior used by NPCs moving through doors with manual controls alongside general improvements to the functionality of NPCs requesting a path-to-end location to check whether a location is traversable.</p><p>On the development side, additional work was done on the apex valakkar. Now, the creature will be limited to moving within its arena, will emerge after X number of seconds, and will request a despawn if not damaged sufficiently within a set number of seconds.</p><p>The kopion now uses ‘motive patterns’ that have been upgraded with a pack-like growling and circling behavior when attacking. The juvenile valakkar can also use this motive pattern.</p><p>For Star Paws, improvements were made to the motive behavior parameter usability. Elsewhere, numerous general PU crashes were fixed.</p></div><div style=\"margin-bottom:50px\"><h4>Animation</h4><p>March saw the Animation team working on snake and worm-type enemies, including creating new behavior animations.</p><p>The Facial Animation team began processing the content from February’s performance capture shoot. This includes content for Alpha 4.8’s new mission (where players will meet two new characters) as well as a news broadcast for Levski.</p></div><div style=\"margin-bottom:50px\"><h4>Art (Characters)</h4><p>The Character Art team progressed with projects for Alpha 4.8 alongside in-game assets. They also continued to work on new gang outfits and support Star Wear.</p><p>The Concept Art team spent the month exploring new heavy combat armors.</p></div><div style=\"margin-bottom:50px\"><h4>Art (Ships)</h4><p>In the UK, the Ships team progressed with the Gatac Railen, preparing it for its greybox gate review at the end of March. As part of this, the team brought up some areas of the ship to later pipeline standards to help set the tone for larger Gatac-style spaces.</p></div><a href=\"https://robertsspaceindustries.com/i/72d6c8ca06a2446959e330e1988d9f28b558c493/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseFktT7PRWJTsjW6C2uLB1pYSN1BZdT4Pp/railen.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/5b525a6a426ed28b5f64a1e9d09891bdbc3b6f6d/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseFktT7PRWJTsjW6C2uLB1pYSN1BZdT4Pp))/railen.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><p>The Greycat UTV wrapped up testing and is awaiting its release into the PU.</p><p><em>“We’re hoping players will have as much fun with this little vehicle as we did making it</em>!” Ships Team</p><p>The MISC Hull B had its combined LOD0 and final gate review. This was due to some teams coming onto aspects late, which would cause the earlier gate to technically not be passed. However, all other teams’ work was done for the later stage.</p><p>The Drake Ironclad, Ironclad Assault, and Command Module all progressed through their LOD0 phases, with the team starting a full lighting and detail pass across all three to unify the visuals. Alongside this, the team returned to the Caterpillar to set it up for the Command Module.</p></div><a href=\"https://robertsspaceindustries.com/i/20eb8fc81dfe75c4a47280fe828a1f59ac7682e8/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseeGwVKm5ZF6oXVv86DVTtSt7EP8nQQ5gS/ironclad2.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/7456599e6422a9c871eaea3117161b1981dffb5d/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseeGwVKm5ZF6oXVv86DVTtSt7EP8nQQ5gS))/ironclad2.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><p>Several devs moved back on to the RSI Galaxy after a small hiatus helping other projects out. Like other ships in pre-production, they went over the original layout and made adjustments, both for flow and to make use of the ever-growing asset library, all while keeping true to the role and intent of the ship. This involved adjusting the front half of the lower deck to be less isolated and prevent it from leading to a dead end. Other areas were also adjusted to current metrics using suitable assets from other RSI ships.</p><p>Five unannounced vehicles also progressed throughout March. The first successfully passed both its whitebox and greybox reviews and is on track for its LOD0 review shortly. The team has made great progress on this ship, as it has grown from an initially simple idea into something much more complex.</p><p>The second approached its LOD0 review, with the devs moving through the interior while other teams, such as UI, started work on the required updates. The third passed<strong> </strong>its greybox gate review and is approaching its LOD0 review at the start of April. The team made some minor adjustments to the cockpit to give the player a better view alongside more refined inputs on the control stick.</p><p>As mentioned in last month’s report, the fourth ship had its greybox gate review following review and feedback implementation. Although this delayed the progress slightly, it will result in a much stronger end result.</p><p>The UK team’s final unannounced ship<strong> </strong>progressed toward its whitebox review. This is turning out to be quite complex in terms of animations and states, but the end result will be worth it.</p></div><a href=\"https://robertsspaceindustries.com/i/30cba3f826b17fea630e2e736c37bc8147857c5b/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejaskt4LE7WHEY7LdSJWcuZHbCvzE9zXg/kraken.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/47091d74b03e2b915169d8512470d53227df99c6/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejaskt4LE7WHEY7LdSJWcuZHbCvzE9zXg))/kraken.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><p>In North America, the team continued with the Drake Kraken. The capital ship successfully passed its whitebox gate review, which was a major milestone for what will be the largest player-flyable ship on release. The team then concentrated their efforts on the main hero rooms, such as engineering, core traversal routes through the ship, and implementing the new bespoke manned turrets and weapons.</p><p>Alongside final support for the release of the RSI Aurora Mk II, an unannounced vehicle continued through the greybox phase. Minor adjustments were made to the flow to aid traversal in the rear half of the ship and additional windows were added throughout.</p></div><div style=\"margin-bottom:50px\"><h4>Audio</h4><p>Last month, the Audio team successfully delivered their work for Alpha 4.7. This involved producing an engaging sound experience to support the visually stunning new dungeon experience.</p><p><em>“We’re proud of our rock-cracking sound design and the more immersive ambient experiences we’re now adding to each release. Of course, it must be said that the Music Design team are expanding the universe with the sweet notes from our composer, Pedro, who provides that extra layer of magic to the universe. Indeed, we are expanding the value of musical input and will be bringing more composed music within the game than previous years.”</em> Audio Team</p><p>The team also provided the new Claw Salamander enemies with a unique language, adding more threat and value to NPC conflict. Following this, they began designing further language packs for future builds.</p><p>Some of the Vehicle Audio devs visited Jared on Star Citizen Live to discuss the increasingly elevated vehicle experience that's been happening over the last year. As more new vehicles approach, the team are continuing to lift the soundscape and care they put into the flight experience.</p></div><div style=\"margin-bottom:50px\"><h4>Community</h4><p>The Community team kicked off March by publishing the&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21043-Star-Citizen-Monthly-Report-February-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>February PU Monthly Report</a>&nbsp;and laying the groundwork for&nbsp;an&nbsp;eventful month ahead.&nbsp;They also announced the winners of the Coramor&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/love-actually-stories-of-the-verse-2956-contest/8690505&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Love Story</a> and Red Festival&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/red-festival-2956-earned-fortune-screenshot-contes/8696374&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Earned Fortune</a> contests.</p></div><a href=\"https://robertsspaceindustries.com/i/4266b079efb4c67c5079b1376bd5fb0426578277/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseGvDFvQHvFJrqokSw3xqipu91QErzGzAJ/crython.png\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/b4dab3e56c676c0c80febd95f54bda388401359e/resize(3000,1287,cover,crop(3359,1440,0,40,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseGvDFvQHvFJrqokSw3xqipu91QErzGzAJ))/crython.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><p>The team then supported&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21036-St-Patricks-Day-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Stella Fortuna</a>&nbsp;with a helpful&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/stella-fortuna-2956&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Catch-All</a>&nbsp;thread&nbsp;and a&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>video contest</a>&nbsp;dedicated to those daring racers willing to&nbsp;tempt fate&nbsp;and chase fortune.&nbsp;</p><p>The Community team also supported the release of&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21038-Alpha-47-Welcome-To-The-Rock&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Alpha 4.7:&nbsp;Welcome to the Rock</a>. They&nbsp;began by publishing a&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alpha-4-7-patch-watch-system-check&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Patch Watch</a>&nbsp;highlighting what players could look forward to and continued with&nbsp;a&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-4-7-welcome-to-the-rock&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>thread</a>&nbsp;detailing the&nbsp;major&nbsp;features.&nbsp;They also published&nbsp;an&nbsp;<a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/operation-breaker-stations-faq&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Operation Breaker Stations FAQ</a>&nbsp;to familiarize players&nbsp;with this&nbsp;new activity&nbsp;and&nbsp;a&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/19652-Crafting-Gameplay-Guide&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Crafting Guide</a>&nbsp;on&nbsp;the first&nbsp;implementation&nbsp;of&nbsp;this game-changing new mechanic.&nbsp;With&nbsp;this release premiering the&nbsp;RSI&nbsp;Aurora Mk II, Community created&nbsp;an informative&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/engineering/21063-Q-A-RSI-Aurora&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Q&amp;A</a>&nbsp;for this reimagining of a classic ship.&nbsp;The team&nbsp;also provided&nbsp;updates to the&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/18381-New-Player-Guide&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>New Player Guide</a>&nbsp;and&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/18359-Welcome-Back-Pilot&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Welcome Back, Pilot</a>&nbsp;page,&nbsp;keeping both new and returning players&nbsp;informed of&nbsp;everything Alpha 4.7 introduced&nbsp;to the ‘verse.&nbsp;</p><p>The&nbsp;Community team continued to plan and attend&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/20963-Bar-Citizen-Were-Coming-To-You-In-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Bar Citizen</a>&nbsp;events around the world,&nbsp;including&nbsp;publishing a&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>comm-link</a>&nbsp;for&nbsp;the&nbsp;LVL&nbsp;UP EXPO in Las Vegas.&nbsp;<em>&quot;We're looking forward to connecting with so many of you face-to-face in Vegas! Find us on the LVL UP EXPO show&nbsp;floor or&nbsp;meet up later at the Bar Citizen Afterparty.&nbsp;We hope to&nbsp;see&nbsp;you&nbsp;there!&quot;&nbsp;</em>Community Team&nbsp;</p><p>Between the Alpha 4.7 release and a full slate of community and official events, the team stayed closely connected with players and attendees, with community sentiment shared directly with developers.&nbsp;</p><p>Finally, the team continued their usual evergreen tasks, such as&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link?channel=&amp;series=&amp;type=&amp;text=This+Week+in+Star+Citizen&amp;sort=publish_new&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>This Week in Star Citizen</a>&nbsp;and bi-weekly updates to the&nbsp;<a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Roadmap</a>&nbsp;and&nbsp;<a href=&quot;https://robertsspaceindustries.com/en/comm-link?channel=&amp;series=&amp;type=&amp;text=Roadmap+Roundup&amp;sort=publish_new&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Roundups</a>, Monthly Reports like this one, and more.&nbsp;</p></div><div style=\"margin-bottom:50px\"><h4>Core Gameplay</h4><p>The Core Gameplay team spent part of March progressing hacking, with the devs polishing items, improving the tutorial, and ensuring the UI is always correctly aligned to the player.</p><p>Various improvements were made to weapon handling, such as switching back to the previously held weapon after using a MedPen. And now, when equipping a new knife from the ground, the player character will store their currently held weapon or entity unless it can’t be stored.</p><p>Significant work was done toward Crafting, which debuted in Alpha 4.7. March’s tasks included implementing minimum quality requirements for blueprint aspects and the ability to dismantle items that weren’t previously crafted. Various additions were implemented too, including the ability to define which blueprints are entitled to the player by default, a HUD notification when a player receives a blueprint, material and quality information to the tractor-beam display, and the ability to stack resource containers with the same quality. Players can now also view owned and unowned blueprints in the Crafting UI.</p><p>Paging support was given for the crafting machine instead of infinite scrolling for better performance, and new resource thumbnails were added to the crafting machine, freight elevator, and inventory. Resource and quality tracking for freight elevators and inventories was standardized too.</p><p>For Engineering, the devs added collapsing headers to the diagnostics MFD, specific warnings to the notifications panel, and color ranges for damaged components on the engineering screen.</p><p>Updates were made to the refueling mechanic. These involved various changes to the docking flow, such as allowing any ship to initiate the docking procedure. This means that the refueling ship (such as a Starfarer) can initiate docking and back up to dock with the ship that needs refueling. Auto-docking now triggers when the two ships are close enough. The ships also automatically undock whenever the refueling process is complete to smooth the overall flow.</p><p>Progress continued on Drake’s Command Module, with the team integrating the Resource Network into the module’s hand-off procedure, making sure that the host and parasite ship properly connect to the same network. Functionality was also implemented to ensure that the shield faces correctly update when the Command Module is docked and undocked.</p><p>The<strong> </strong>Transport system is now largely feature complete and going through iteration with the Design teams for workflow improvements and additional changes to robustness and scalability. March’s tasks involved improving various debug tooling for easier bug identification by the developers and QA team. The setup for Area18 was completed, which will be used for the initial Tech Preview tests alongside other locations. The team also addressed major issues that caused doors to open into the void and laid the foundation for self-repair functionality. For example, if carriages get into a bad state, the transport system can fully reset the network as needed.</p><p>Toward the mission system, the team<strong> </strong>fixed various issues causing rewards to not be correctly attributed or progress for event trackers to be incorrectly calculated. Progress began on implementing Mission v2 functionality into Starchitect, including the ability to dynamically create mission locations without designer intervention, greatly improving the speed of development.</p><p>The inventory rework continued too,<strong> </strong>with the team finalizing the remaining elements and fixing as many bugs as possible, both from what was found internally and feedback from the PTU.</p><p>‘Ship hangar servicing’ had its first playable gate, which was met favorably. The team is now working on preparing it for the content teams.</p><p>Finally for Core Gameplay, the team is preparing to move onto social features.</p></div><div style=\"margin-bottom:50px\"><h4>Creature Content</h4><p>March saw the formation of a new team, Creature Content, to focus on the ongoing development of ‘Star Paws’ features. Alongside focusing on improvements to the technical pipeline, the team progressed with a number of new creatures.</p><p>Alpha 4.7 introduced some early results of these technical pipeline upgrades, with variants of the valakkar that have grown accustomed to their icy environment.</p><p>In March, additional design work went toward upcoming creatures while looking ahead to plan in additional improvements for existing creatures, including mesh and behavior updates and additional variants.</p></div><div style=\"margin-bottom:50px\"><h4>Economy</h4><p>March saw the Economy team moving onto features for Alpha 4.8, which will bring new item crafting, commodity trading, and item recovery systems to the ‘verse.</p><p><em>“It is important to note that the current Alpha 4.7 crafting implementation is transitional. For example, we are being generous with high-end savrilium ore to pull players into the mining and fabrication pipeline. Our goal is to move away from a ‘credits-only’ mindset and toward alternate progression systems, such as crafting, reputation, and more.”</em> Economy Team</p><p>Operation Breaker Stations serves as a key example of this transition. While it currently offers a high UEC profit margin to encourage players to engage with the new crafting materials, its true purpose is to function as a resource hub. By paying a buy-in, players trade currency for the convenience of guaranteed high-value material gathering. This allows them to quickly secure the requirements for high-end personal armor and FPS-weapon production.</p><p>As the economy stabilizes, shop pricing for crafted goods will begin to reflect the quality of the materials used. Consequently, the team will keep a close eye on all the mission buy-ins and resource yields to move away from a profitable NPC sell loop and toward a gear and player-centric economic model. In the final state, these locations will be the go-to spots for high-end crafters to convert credits into the exact materials they need, prioritizing material acquisition and quality over raw UEC profit.</p></div><div style=\"margin-bottom:50px\"><h4>Game Intelligence Development</h4><p>In March 2026, the Game Intelligence Development team primarily focused on the ongoing design and planning work for Mission System v2. They spent the first half of the month collaborating with Mission Designers to refine how the new system would work in practice and how to best expose the scripting tools to the designers. They also iterated on a UI prototype for the mission interface and made several refinements.</p><p>Game Intelligence Development also began work on a new tool to facilitate the development of the new mission system. Throughout the month, they continued deeper investigation and design work around its implementation, refining the architecture based on stakeholder feedback. This work will serve as a foundation whenever the team returns to the system.</p></div><div style=\"margin-bottom:50px\"><h4><strong>Level Design (UK &amp; DE)</strong></h4><p>While March saw the Level Design teams progressing on a variety of locations, the primary focus was on Nyx’s social stations and QV Breaker Station locations, which went live in Alpha 4.7.</p><p>Elsewhere, the team worked toward multiple future deliverables, including Tactical Strike Groups and the Siege of Orison rework. They also began to prepare for a major new location.</p><p>Finally, the devs fixed some legacy bugs in Stanton and Pyro while also supporting new technical initiatives, including helping set up the level requirements for the transport refactor and working toward future content for Starchitect.</p></div><div style=\"margin-bottom:50px\"><h4>Mission Design</h4><p>Mission Design completed the second Nyx mission pack, which expands the amount of content for players, including moving some factions to utilize a reputation scope.</p><p>The team also brought back the courier system, which currently exists in Stanton and Pyro, along with adding delivery contracts to bridge the gap between hauling and courier missions. This included modifying rooftop deliveries in New Babbage and ArcCorp to allow players to drop off 1-SCU boxes. Mission support was also added to the new QV Breaker Stations.</p><p>Tactical Strike Groups continued to be polished alongside refueling and defend-location missions.</p><p>With the recent changes to ship armor, the team kicked off a major rebalancing of ship-based mission combat alongside a design idea to give players information upfront on what ships they might encounter so they can choose an appropriate loadout.</p><p>Finally, the team are approaching the first playable state of the new Battaglia missions, which include modular mission parts that can be used as standalone missions for other factions.</p></div><div style=\"margin-bottom:50px\"><h4>Narrative</h4><p>In March, the Narrative team continued tasks for a whole host of upcoming gameplay operations and missions. Alongside refining the narrative of Tactical Strike Groups, they crafted storylines for several new engaging missions that will be released alongside upcoming patches; one of which will see the return of an old foe.</p><p>The team also prepared for their next capture session in April, which will see the story mission script mentioned in last month’s report being recorded. This script went through revisions and refinement thanks to placeholder testing to help identify potential issues before the final session.</p><p>The Narrative team also began planning an eventual overhaul of the current item descriptions to accommodate new changes that are coming with future revisions of the inventory and fabrication systems.</p><p>Finally, Narrative continued to work with the Starchitect team to develop how the mission system will evolve once the tool comes online to add more locations to planet surfaces.</p></div><div style=\"margin-bottom:50px\"><h4>Online Technology</h4><p>In March 2026, the Network team focused heavily on advancing the foundation for Server Meshing. A central part of this work involved Quasi-Dynamic Server Meshing (QDSM), which intelligently distributes areas of the game world across dedicated servers based on their current load. The team completed a second round of testing for the initial version, resolving a bug where multiple game zones were incorrectly assigned to the same server. They also made the system more efficient by removing a global performance bottleneck that was causing thread contention.</p><p>On the stability side, several crashes and thread-safety issues in the server management system were resolved, including a crash that could occur when a game server disconnected at the wrong moment. The team also made solid progress on the next generation of the Territory Manager, which is responsible for dividing the game universe into distinct regions to be handled by separate servers. Multiple improvements were submitted for review throughout the month.</p><p>Finally, the team continued ongoing bug fixes and maintenance work and progressed with a technical design document for a new versioning and patching system. This will play an important role in how future game updates are delivered to players.</p><p>For the Live Tools team, the Bootstrap user interview phase is wrapping up, with the devs acting on findings to improve its reliability and day-to-day usability. Infrastructure cleanup and configuration improvements also began.</p><p>Panic Switch, the error-reporting tool, received several bug fixes and improved documentation for advanced users. Work is ongoing to improve crash handling robustness, including better resilience when errors occur and smarter automatic handling of known recurring crash patterns.</p><p>Hex, the game dashboard, continued its 4.0 modernization, with multiple new pages and features ready to ship or in active development. The Blueprint Viewer was delivered, while work on the new account detail page and tool integrations is progressing well.</p><p>The Online Services team spent time in March supporting and improving the Mission System, which powers in-game content like hauling and industrial missions alongside instanced content. A key bug was identified and fixed where objectives were completed but the mission itself wasn't always registering as finished.</p><p>Alongside the bug fix, the team made significant progress on a longer-term solution: moving mission completion logic (the and/or rules that determine when a multi-step mission is truly done) into the backend service, making it more reliable and futureproof. The mission system was also expanded to support entity-owned missions, meaning non-player objects can act as mission owners, which opens the door for new types of instanced content.</p><p>Online Services continued to advance the item-imprint feature, which is the underlying system that will allow players to truly ‘own’ the items in their ships and on their characters. Additional groundwork is also underway to ensure the system queries item ownership in a more robust and efficient way.</p><p>The team also worked on lazy inventory creation, a behind-the-scenes improvement that makes the game smarter about when and how it creates inventory records. Finally, technical design was done for regional chats.</p></div><div style=\"margin-bottom:50px\"><h4>R&amp;D</h4><p>In March, the ongoing ground-fog work continued. A test build was handed over to Tech Art for prototyping and to gather feedback. Time was also spent improving tooling. The ability to gather thread names was added to the dump log tool when extracting call stacks for crashes submitted via the PU. The shader compiler server that services the build pipeline was substantially refactored - a proper thread pool implementation was added, while load balancing was significantly improved when using remote compile slaves.</p><p>DXC/Clang-based compiler output is now properly parsed for the generation of error reports. A ‘least recently used’ (LRU) scheme was added to automatically evict outdated shaders in memory and on disk. Also, support for processing limits was added to terminate compile jobs exceeding the specified runtime and memory thresholds. All these should help improve server stability, which often run for months on end, as well as reduce their resource usage.</p></div><div style=\"margin-bottom:50px\"><h4><strong>Tech Art/Animation </strong></h4><p>Over the past month, the Technical Animation team progressed with characters, creatures, interactables, cloth simulation, and the pipeline tools that support all of the above.</p><p>On the character side, head exports for two new named PU characters progressed through the DNA/RigLogic pipeline. Gate-five polish passes were done for two additional faces approaching their final quality bar too.</p><p>The devs reduced per-character RigLogic memory overheads, which directly improve NPC density and performance in populated locations, and resolved a critical DNA compilation blocker that would otherwise have stalled all head-related work in the Star Citizen patch branch.</p><p>On armor and weapons, the Super Heavy Combat Armor animation set is being brought from SQ42 across to the Persistent Universe player character, and binocular ADS and zoom-state transitions were finalized.</p><p>For interactables, the team is implementing the flaming-torch held animation, tightening the player interaction cone so usable objects feel precise and correctly aligned. They’re also completing food prop tech animation for Nyx-location content.</p><p>StarCloth, CIG's physics-based cloth simulation system, saw substantial improvements, including driver mesh validation, engine API alignment, a new bind offset parameter, and simulation pruning optimizations. The result is more performant and physically believable clothing on PU characters.</p><p>Ongoing pipeline work includes a male-to-female retargeting fix, a character tool featherblend bug fix, Maya 2026 plugin support, and an in-development dialogue events cleanup tool for NPC ambient conversation data.</p></div><div style=\"margin-bottom:50px\"><h4>VFX</h4></div><a href=\"https://robertsspaceindustries.com/i/18ddad39e9354a78c128ec6e6d0cc1da624a039e/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHd9VazYRmPciSwskgeu31Ki5fBwNi31g/vfx1.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/2e2a6a21d8e1e0513f84665ebfcc255154b0998a/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHd9VazYRmPciSwskgeu31Ki5fBwNi31g))/vfx1.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><p>For Alpha 4.7, VFX focused on finishing Nyx’s QV Breaker Station locations, such as the laser room and spacescaping, and hero moments, like the laser and asteroid interior.</p></div><a href=\"https://robertsspaceindustries.com/i/3cda9a272b9aa2259221622a6ad73dbf0c4ccff8/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskqsHqedqzLWrgzMp21LfHtqJN9ctS5dGa/vfx2.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/c5b862212698a94571495225dec949a4f1a42115/resize(2520,1080,cover,crop(2520,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskqsHqedqzLWrgzMp21LfHtqJN9ctS5dGa))/vfx2.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><p>Finally, the Greycat UTV and MISC Hull B received VFX pass and bug fixing.</p></div>","id":"alzxmyze","section":"","timestamp":1775079903,"topic":"Star Citizen Monthly Report: March 2026","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21094-Star-Citizen-Monthly-Report-March-2026","url":"https://robertsspaceindustries.com/comm-link/transmission/21094-Star-Citizen-Monthly-Report-March-2026","urlHash":"caaac2d350595417f3ce28bc5aeb6cd880f17b2b","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<iframe allowpresentation=\"\" allowfullscreen=\"true\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" frameborder=\"0\" height=\"360\" width=\"640\" src=\"https://www.youtube-nocookie.com/embed/wXHjnGc6g3A?enablejsapi=1\"></iframe><h2>BEHIND THE SHIPS </h2><div style=\"margin-bottom:50px\"><p>Easy as A C B... that’s how it goes, right? Right? MISC unveils the latest in functional cargo technology as it proudly announces the expansion of its Hull family.</p></div>","id":"bdgmvngr","section":"","timestamp":1775055904,"topic":"Behind the Ships - MISC Hull B","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21087-Behind-The-Ships","url":"https://robertsspaceindustries.com/comm-link/transmission/21087-Behind-The-Ships","urlHash":"b8d19b17dbcaca0c6edf3aac08bb934c235a7013","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/539077\">\n                            Nicou-CIG\n                        </a>\n                    </b>\n                </div>\n                <div><b>Stella Fortuna 2956</b> has arrived, and luck loves a little chaos :four_leaf_clover:</div><p></p><p>This year, we’re looking for 30-second video stunts that celebrate speed, risk, sharp turns, super-hero landings, or even glorious miscalculation. We want to see your wildest racing lines, your boldest jumps, your sketchiest recoveries, and your most spectacular crashes.</p><p></p><p>Whether you're sending a ground vehicle off a cliff and somehow landing it, surviving an impossible jump, threading an Argo CSV through a C1 Spirit on microTech, or drifting something that was never meant to drift: If it feels slightly irresponsible but absolutely legendary, you are doing it right.</p><p></p><p>Stella Fortuna is about trusting your instincts and committing to the play. Clean run or catastrophic failure, if it's bold and real, it belongs here.</p><p></p><p>Fortune favors the brave. Sometimes it favors the lucky. Let’s find out which one you are.</p><img src=\"https://theverse.robertsspaceindustries.com/joxryqa2lh05q/source.png\"><h3>How To Participate</h3><p>We are calling on the community to celebrate Stella Fortuna by showcasing high-risk stunt gameplay in a short-form video.</p><p></p><p>Please read the contest rules carefully to avoid disqualification.</p><ul><li><div>:four_leaf_clover: <b>Plan the Chaos:</b> Choose your ship or ground vehicle and design a stunt or race line that pushes limits. Think speed, danger, verticality, tight terrain, environmental hazards, or ridiculous ideas that somehow might work.</div></li><li><div>:movie_camera: <b>Capture the Moment:</b> Record a 30-second in-game video. Keep it tight and focused. The stunt should be the star.</div></li><li><div>:outbox_tray: <b>Submit:</b> Create a Stella Fortuna 2956 post in the Community Hub, submitted as a Video.</div></li></ul><p></p><p></p><h3>Keep In Mind!</h3><ul><li>Read the contest rules!</li><li>Posts must be submitted to the Community Hub, as a video hosted on YouTube</li><li>Videos must not include any third-party music, AI-edited content, effects, sounds, soundtrack, or other third-party content. Star Citizen music and sounds are accepted.</li><li>Visual post-processing effects are allowed, as well as on-screen graphics from the editing software of your choice.</li><li>Videos must not include any other video, submission, contest entry, or other external content.</li><li>Videos must include the provided end slate, shown for at least 3 seconds: https://media.robertsspaceindustries.com/qxub1wbq2zm6r/source.zip</li><li>Maximum video length: 30 seconds, including the required end slate.</li><li>Minimum video resolution: 1920 x 1080, but 3840 x 2160 (4k UHD) is highly preferred.</li><li>Videos may have a maximum of three contributors or collaborators. You may include more players in the video, but only up to three people per submission are eligible to win.</li><li>Submissions should clearly state the RSI handles of all those being credited as contributors or collaborators at the time of submission.</li><li>Multiple submissions by or involving a participant are NOT permitted.</li></ul><p></p><p></p><h3>Preferred Tech Specs:</h3><div><b>VIDEO</b></div><ul><li>Format: .MP4</li><li>Codec: H.264</li><li>Aspect Ratio: 16:9</li><li>Frame Rate: 30fps (minimum)</li><li>Pixel Dimensions: 3840 x 2160 4k UHD (preferred) / 1920 x 1080 (minimum)</li></ul><div><b>AUDIO</b></div><ul><li>Stereo, 48kHz, 24bit (16bit minimum)</li></ul><p></p><p></p><h3>Winning Conditions</h3><p>The CIG jury will judge your submissions on the following:</p><ul><li>Visual quality</li><li>Creativity and originality of the stunt</li><li>Execution and difficulty</li><li>Strong interpretation of the Stella Fortuna theme, including risk, luck, and bold commitment</li></ul><p></p><p></p><h3>Dates</h3><div>The submission period ends on <b>Monday, March 30, 2026, 20:00 UTC</b>.</div><img src=\"https://theverse.robertsspaceindustries.com/o0igaegvxz2ed/source.png\"><h3>Rewards</h3><div>:first_place_medal: <b>1st Place:</b></div><ul><li>Aegis Sabre Peregrine in-game ship with LTI (in-game lifetime insurance) and \"Star Kitten Racing\" Livery</li><li>Aopoa Nox in-game vehicle with LTI (in-game lifetime insurance) and \"Star Kitten Racing\" Livery</li><li>Origin 350r Racing Suit</li><li>Origin 350r Racing Helmet</li><li>Fortuna Racing Suit</li><li>Fortuna Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><div>:second_place_medal: <b>2nd Place:</b></div><ul><li>Origin M50 in-game ship with LTI (in-game lifetime insurance) and \"Murray Cup\" Livery</li><li>Origin 350r Racing Suit</li><li>Origin 350r Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><div>:third_place_medal: <b>3rd Place:</b></div><ul><li>Mirai Fury LX in-game ship with LTI (in-game lifetime insurance) and \"Mirai Racing\" Livery</li><li>Fortuna Racing Suit</li><li>Fortuna Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><p>Good luck, full speed, and if you explode… Respawn!</p>\n            </blockquote>\n            <p>Thank you all for submitting your entries! We’re now reviewing them and will be back later this week to announce the winners.</p>","id":"aoowpmly","section":null,"timestamp":1774956632,"topic":"Stella Fortuna 2956 - \"Good Luck, Full Speed, Respawn\" Video Contest","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/8744001","urlHash":"d0db30fe6809f672b743aaaf23410d9465fe6733","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<a href=\"https://robertsspaceindustries.com/i/2aabd061a1a53e4707bec39920551b2780e11475/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseAVQy3sEfp8owVfm6dje1SBLmaK7bT9wU/briodo-polaris-breaking-the-heart-of-stone.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/ac5f3a2da6e012127e18388ad3c1f346536b7c15/resize(2560,1097,cover,crop(2560,1097,171,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseAVQy3sEfp8owVfm6dje1SBLmaK7bT9wU))/briodo-polaris-breaking-the-heart-of-stone.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><h4>Hello everyone, xē'suelen nyahyan</h4><p><a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21038-Alpha-47-Welcome-To-The-Rock&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Alpha 4.7: <em>Welcome To The Rock</em></strong></a> opened its doors last week. Venture into the abandoned QV Breaker Stations scattered throughout the Keeger Belt in the Nyx system. These derelict sites hold rare and valuable resources, and unlocking their full potential means reigniting their long-dormant rock-cracking power. But not every station has been left untouched... or unoccupied. Are you up for the challenge?</p><p>This update also marks the introduction of <strong>Crafting T0</strong>. With item fabricators now online, you can begin creating FPS gear, including weapons and armors, using blueprints earned through contracts and materials gathered in the 'verse. To help you get started, we also published a dedicated <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/19652-Crafting-Gameplay-Guide&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Crafting Gameplay Guide</strong></a>. <strong>Inventory management</strong> also received a significant update, bringing a more intuitive look and feel to how you handle your equipment.</p><p>Speaking of new arrivals, the <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/20449-RSI-Aurora-Mk-II&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>RSI Aurora Mk II</strong></a> officially stepped into the spotlight. Building on the legacy of one of the most iconic starter ships, the Mk II brings modular versatility and a refreshed design to a trusted favorite. The launch was supported by a <a href=&quot;https://www.youtube.com/watch?v=vtGNTL1A7Nc&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Behind the Ships</a> episode on YouTube, a <a href=&quot;https://robertsspaceindustries.com/comm-link/engineering/21063-Q-A-RSI-Aurora&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Q&amp;A</a> Comm-Link, and a new <a href=&quot;https://www.youtube.com/watch?v=SzMHlkiv4DQ&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>trailer</a> celebrating the next chapter of Roberts Space Industries.</p><p>We also published the latest <a href=&quot;https://robertsspaceindustries.com/comm-link/transmission/21078-Roadmap-Roundup-March-25-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Roadmap Update</strong></a>, where all Alpha 4.7 cards have now been marked as Released. Looking ahead, we introduced the <strong>first set of Alpha 4.8 cards</strong>, including Refueling Missions and improvements, Flight Suit G-Force Resistance, Ship Hangar Service T0, Vehicle Command Module, the Transport System, new weapons, and more, offering an early glimpse at what is currently in the works.</p><p>With Alpha 4.7 out in the 'verse, the teams are already acting on your feedback to keep improving the experience. Thank you for your continued support. We really appreciate your comments, especially in the recent <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/4&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>focused Feedback threads</a>, and in the <a href=&quot;https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Issue Council</a>.</p></div><div style=\"margin-bottom:50px\"><h4>Now, let’s take a look at what’s coming up this week:</h4><p>On <strong>Tuesday</strong>, the next issue of the quarterly <strong><em>Squadron 42</em> newsletter</strong> rolls out. Make sure you’re subscribed by heading to your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account</a> settings.</p><p>On <strong>Wednesday</strong>, <strong><em>Behind the Ships</em></strong> returns with a look at the upcoming <strong>Hull B</strong>, arriving in the Persistent Universe next week.</p><p>We will also publish the <strong>March 2026 PU Monthly Report</strong>, bringing updates from teams across the company as development continues on upcoming releases and long-term features.</p><p>This <strong>Friday</strong>, the latest <strong>RSI Weekly Newsletter</strong> lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your <a href=&quot;https://robertsspaceindustries.com/account/settings&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>account settings</a>.</p><p>The community is gearing up for another <strong>busy weekend</strong>, with the RP PvP <em>Operation Triggerfish</em> event from <a href=&quot;https://discord.gg/jumppoint&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>TheJumpPoint</a>! Fans of ludicrous speed can also look forward to the <em>Crux Cup TEC 2956 - Stanton Open GP</em> from <a href=&quot;https://anziaracing.com/event/crux-cup-tec/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Anzia Racing</a>!</p><p>a.thl'ē'kol, see you soon.</p></div><div style=\"margin-bottom:50px\"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;MARCH 30</h4><ul><li>This Week in Star Citizen</li></ul><h4>TUESDAY,&nbsp;MARCH 31</h4><ul><li>Squadron 42 Newsletter</li></ul><h4>WEDNESDAY,&nbsp;APRIL 1</h4><ul><li>Behind The Ships - Hull B <strong>(</strong><a href=&quot;https://www.youtube.com/@RobertsSpaceInd&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>youtube.com/@RobertsSpaceInd</strong></a><strong>)</strong></li><li>March 2026 PU Monthly Report</li></ul><h4>FRIDAY,&nbsp;APRIL 3</h4><ul><li>RSI Weekly Newsletter</li></ul></div><div style=\"margin-bottom:50px\"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you.  Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: March 30, 2026</h2><p><a href=\"https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href=\"https://robertsspaceindustries.com/community-hub\" rel=\"noopener noreferrer\" target=\"_blank\">Community Hub</a>.</p><h2>Rock Breaker Companion Guide</h2><p><strong>by MrKraken</strong></p><p><a href=\"https://robertsspaceindustries.com/i/2ae2b16f6fbc314b8274257a34adaaff7d5d3e0d/resize(1920,1080,cover,crop(1920,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResideA3tCzRAH9SmEjhz2JX6damsB73oXtJ))/mrkraken-rock-breaker-companion-guide.png\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/2ae2b16f6fbc314b8274257a34adaaff7d5d3e0d/resize(1920,1080,cover,crop(1920,1080,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResideA3tCzRAH9SmEjhz2JX6damsB73oXtJ))/mrkraken-rock-breaker-companion-guide.png\" style=\"max-height:300px; max-width:100%;\"></a></p><p><strong>MrKraken</strong> just released his new Companion Guide for Alpha 4.7: Welcome to the Rock!</p><p>With each update, we keep wondering if the one-page guide will turn into a full booklet, and this one definitely pushes that idea. It’s a bit of a monster. Brace yourselves, and grab the full PDF version on the <a href=\"https://robertsspaceindustries.com/community-hub/post/rock-breaker-companion-guide-4-7-rc-YmVz8SnzJ7rOe\" rel=\"noopener noreferrer\" target=\"_blank\">Community Hub</a>!</p><p>I also want to give a shoutout to other tool creators this week: <a href=\"https://robertsspaceindustries.com/community-hub/post/sc-toolbox-v2-is-released-42-testers-and-counting-aUYFfLH5ecHkh\" rel=\"noopener noreferrer\" target=\"_blank\">SC Toolbox V2</a> (ProjectGegnome), <a href=\"https://robertsspaceindustries.com/community-hub/post/rock-breaker-one-page-guide-and-interactive-guide-l4UnUUoTkP4dp\" rel=\"noopener noreferrer\" target=\"_blank\">Rock Breaker Guide</a> (CMDR Quattro) <a href=\"https://robertsspaceindustries.com/community-hub/post/sc-craft-tools-the-complete-crafting-database-XXVPC6JqS5s6K\" rel=\"noopener noreferrer\" target=\"_blank\">SC-Craft.Tools</a> (Norkaan), <a href=\"https://robertsspaceindustries.com/community-hub/post/we-made-a-starmap-58DeuBxIdnWgD\" rel=\"noopener noreferrer\" target=\"_blank\">VerseGuide</a> (Joe Bishop), and <a href=\"https://robertsspaceindustries.com/community-hub/post/hotas-helper-com-mEyGVkaG1q72J\" rel=\"noopener noreferrer\" target=\"_blank\">HotasHelper</a> (TyrusWrecks).</p></div><div style=\"margin-bottom:50px\"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href=\"https://robertsspaceindustries.com/community\" rel=\"noopener noreferrer\" target=\"_blank\"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href=\"https://robertsspaceindustries.com/i/9423fd198c3bb22b10444e877fa94b71fe14a5ec/resize(3000,1286,cover,crop(5040,2160,0,40,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjqPv4ymfj2istS2Zq4RmELL19r1jk4gP8))/disowned-aurora-mk-ii.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/9423fd198c3bb22b10444e877fa94b71fe14a5ec/resize(3000,1286,cover,crop(5040,2160,0,40,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjqPv4ymfj2istS2Zq4RmELL19r1jk4gP8))/disowned-aurora-mk-ii.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/the-gorgeous-aurora-mk-ii-5ttFMNGSWD6dg\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>The Gorgeous Aurora Mk II</strong></a> - <em>Disowned</em></p><p><a href=\"https://robertsspaceindustries.com/i/0e0932a7326a54c4d70c4bdaacf6c64464b2ec57/resize(2560,1097,cover,crop(2560,1097,137,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHjALHvQnTLSZCk3CZYRbRReqDE7xomjL))/evenlease-team-work-laser-work.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/0e0932a7326a54c4d70c4bdaacf6c64464b2ec57/resize(2560,1097,cover,crop(2560,1097,137,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjHjALHvQnTLSZCk3CZYRbRReqDE7xomjL))/evenlease-team-work-laser-work.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/team-work-makes-the-laser-work-IWDfexcCqfvov\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>Team Work Makes Laser Work</strong></a>&#160;- <em>Evenlease</em></p><p><a href=\"https://robertsspaceindustries.com/i/c4c3fd465c1aaa7bfe8d3810a8b39d4a3d9f8156/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjdj6KP97pR5Jibpa5JFfCWeK7qXVWDvw8))/85/ericthefourier-qv-breaker-idris.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/c4c3fd465c1aaa7bfe8d3810a8b39d4a3d9f8156/resize(3000,1286,cover,crop(3840,1645,257,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjdj6KP97pR5Jibpa5JFfCWeK7qXVWDvw8))/85/ericthefourier-qv-breaker-idris.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/qv-breaker-FDt3tuOb4GGUS\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>Idris QV Breaker</strong></a><strong> </strong>- <em>EricTheFourier</em></p><p><a href=\"https://robertsspaceindustries.com/i/b3fc0d508f972343321cea23c46a5ad545a5e1bf/resize(2629,1127,cover,crop(2629,1127,34,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjeuMcG9gL6pjRJYoLeo4tYDtaPfsRFMrE))/mrkraken-faction-outfit-claw-salamanders.png\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/b3fc0d508f972343321cea23c46a5ad545a5e1bf/resize(2629,1127,cover,crop(2629,1127,34,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjeuMcG9gL6pjRJYoLeo4tYDtaPfsRFMrE))/mrkraken-faction-outfit-claw-salamanders.png\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/i-hear-you-re-looking-for-a-key-card-42Xr47zeYj3Hc\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>I Hear You're Looking For </strong></a><a href=\"https://robertsspaceindustries.com/community-hub/post/i-hear-you-re-looking-for-a-key-card-42Xr47zeYj3Hc\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>A Key Card...?</strong></a> - <em>MrKraken</em></p></div>","id":"bnxwoqew","section":"","timestamp":1774893305,"topic":"This Week in Star Citizen - March 30, 2026","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21089-This-Week-In-Star-Citizen","url":"https://robertsspaceindustries.com/comm-link/transmission/21089-This-Week-In-Star-Citizen","urlHash":"fab671016883a0d9fbd8bd9ba853f03e16377319","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/539077\">\n                            Nicou-CIG\n                        </a>\n                    </b>\n                </div>\n                <div><b>Stella Fortuna 2956</b> has arrived, and luck loves a little chaos :four_leaf_clover:</div><p></p><p>This year, we’re looking for 30-second video stunts that celebrate speed, risk, sharp turns, super-hero landings, or even glorious miscalculation. We want to see your wildest racing lines, your boldest jumps, your sketchiest recoveries, and your most spectacular crashes.</p><p></p><p>Whether you're sending a ground vehicle off a cliff and somehow landing it, surviving an impossible jump, threading an Argo CSV through a C1 Spirit on microTech, or drifting something that was never meant to drift: If it feels slightly irresponsible but absolutely legendary, you are doing it right.</p><p></p><p>Stella Fortuna is about trusting your instincts and committing to the play. Clean run or catastrophic failure, if it's bold and real, it belongs here.</p><p></p><p>Fortune favors the brave. Sometimes it favors the lucky. Let’s find out which one you are.</p><img src=\"https://theverse.robertsspaceindustries.com/joxryqa2lh05q/source.png\"><h3>How To Participate</h3><p>We are calling on the community to celebrate Stella Fortuna by showcasing high-risk stunt gameplay in a short-form video.</p><p></p><p>Please read the contest rules carefully to avoid disqualification.</p><ul><li><div>:four_leaf_clover: <b>Plan the Chaos:</b> Choose your ship or ground vehicle and design a stunt or race line that pushes limits. Think speed, danger, verticality, tight terrain, environmental hazards, or ridiculous ideas that somehow might work.</div></li><li><div>:movie_camera: <b>Capture the Moment:</b> Record a 30-second in-game video. Keep it tight and focused. The stunt should be the star.</div></li><li><div>:outbox_tray: <b>Submit:</b> Create a Stella Fortuna 2956 post in the Community Hub, submitted as a Video.</div></li></ul><p></p><p></p><h3>Keep In Mind!</h3><ul><li>Read the contest rules!</li><li>Posts must be submitted to the Community Hub, as a video hosted on YouTube</li><li>Videos must not include any third-party music, AI-edited content, effects, sounds, soundtrack, or other third-party content. Star Citizen music and sounds are accepted.</li><li>Visual post-processing effects are allowed, as well as on-screen graphics from the editing software of your choice.</li><li>Videos must not include any other video, submission, contest entry, or other external content.</li><li>Videos must include the provided end slate, shown for at least 3 seconds: https://media.robertsspaceindustries.com/qxub1wbq2zm6r/source.zip</li><li>Maximum video length: 30 seconds, including the required end slate.</li><li>Minimum video resolution: 1920 x 1080, but 3840 x 2160 (4k UHD) is highly preferred.</li><li>Videos may have a maximum of three contributors or collaborators. You may include more players in the video, but only up to three people per submission are eligible to win.</li><li>Submissions should clearly state the RSI handles of all those being credited as contributors or collaborators at the time of submission.</li><li>Multiple submissions by or involving a participant are NOT permitted.</li></ul><p></p><p></p><h3>Preferred Tech Specs:</h3><div><b>VIDEO</b></div><ul><li>Format: .MP4</li><li>Codec: H.264</li><li>Aspect Ratio: 16:9</li><li>Frame Rate: 30fps (minimum)</li><li>Pixel Dimensions: 3840 x 2160 4k UHD (preferred) / 1920 x 1080 (minimum)</li></ul><div><b>AUDIO</b></div><ul><li>Stereo, 48kHz, 24bit (16bit minimum)</li></ul><p></p><p></p><h3>Winning Conditions</h3><p>The CIG jury will judge your submissions on the following:</p><ul><li>Visual quality</li><li>Creativity and originality of the stunt</li><li>Execution and difficulty</li><li>Strong interpretation of the Stella Fortuna theme, including risk, luck, and bold commitment</li></ul><p></p><p></p><h3>Dates</h3><div>The submission period ends on <b>Monday, March 30, 2026, 20:00 UTC</b>.</div><img src=\"https://theverse.robertsspaceindustries.com/o0igaegvxz2ed/source.png\"><h3>Rewards</h3><div>:first_place_medal: <b>1st Place:</b></div><ul><li>Aegis Sabre Peregrine in-game ship with LTI (in-game lifetime insurance) and \"Star Kitten Racing\" Livery</li><li>Aopoa Nox in-game vehicle with LTI (in-game lifetime insurance) and \"Star Kitten Racing\" Livery</li><li>Origin 350r Racing Suit</li><li>Origin 350r Racing Helmet</li><li>Fortuna Racing Suit</li><li>Fortuna Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><div>:second_place_medal: <b>2nd Place:</b></div><ul><li>Origin M50 in-game ship with LTI (in-game lifetime insurance) and \"Murray Cup\" Livery</li><li>Origin 350r Racing Suit</li><li>Origin 350r Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><div>:third_place_medal: <b>3rd Place:</b></div><ul><li>Mirai Fury LX in-game ship with LTI (in-game lifetime insurance) and \"Mirai Racing\" Livery</li><li>Fortuna Racing Suit</li><li>Fortuna Racing Helmet</li><li>P4-AR “Fortuna” Rifle</li></ul><p></p><p>Good luck, full speed, and if you explode… Respawn!</p>\n            </blockquote>\n            <div>You have until <b>Monday, March 30, 2026, 20:00 UTC</b> to lock in your run! That means this weekend is your shot to line it up and capture something unforgettable.</div><p></p><p>Record it. Own it. And submit it to the Community Hub! Good Luck, Full Speed, Respawn :four_leaf_clover: </p>","id":"belnwjqe","section":null,"timestamp":1774634671,"topic":"Stella Fortuna 2956 - \"Good Luck, Full Speed, Respawn\" Video Contest","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v/8737232","urlHash":"bf8e8e72d4bf6512bf64aad7bf799def11a9e3e0","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<p>Hi Everyone!</p><p></p><p>Time again for another Hotfix Central thread to keep you all up to date on things going on outside of the normal patch cycle in SC Alpha 4.6 LIVE!</p><p>This will be a living document of all the hotfixes applied to the current LIVE environment, along with dates as a timeline and when the HOTFIX channel is open and closed.</p><p></p><p>These posts will be locked down to comments as the updates will span the entire 4.6 cycle so please check out the issue council and testing chats for any information you would like to let us know about!</p><p></p><p></p><h3><div><u>Current 4.7 LIVE Status | 3.26.2026</u></div></h3><p>https://status.robertsspaceindustries.com/</p><ul><li><div><b>    Status: Hotfix Channel Currently Closed</b></div></li><li><div><b>    Latest LIVE Client CL: 11518367</b></div></li><li><div><b>    Latest LIVE DGS CL: 11518367</b></div></li></ul><p></p><div><b>► 3.26.2026: We are currently testing multiple Hybrid hotfixes for stability and further client and DGS fixes for fabricator losing interaction, stability, and more.</b></div><div><b>► 3.25.2026: Launcher connection and API issues have been resolved</b></div><p></p><h3>Using the HOTFIX channel</h3><p>The HOTFIX channel will become available for periods of time when the client-side of the game needs the hotfix. This channel will point to the LIVE environment and using this will retain and add progress to your LIVE account as if you were playing normally.</p><p>The best way to play on HOTFIX is to rename your LIVE folder to HOTFIX and verify using the HOTFIX channel on the launcher. Reverse this process to go back to LIVE once it is released or you would like to stop using this channel.</p>","id":"ayyjlvlv","section":null,"timestamp":1774535743,"topic":"Star Citizen Alpha 4.7 LIVE - Hotfix Central [Updated 3.26.2026]","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-live-hotfix-central/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-live-hotfix-central/8733964","urlHash":"294c7a890b8a3b77a1d6c07ec1f30be91e1e5560","account":{"identifier":"Wakapedia-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Wakapedia","role":"Player Relations"}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/can-someone-help-me-understand-what-is-the-future-/542221\">\n                            Piiba\n                        </a>\n                    </b>\n                </div>\n                <p>In the new crafting guide, it's explained the coming up feature of the final crafting gameplay:</p><p>https://robertsspaceindustries.com/en/comm-link/transmission/19652-Crafting-Gameplay-Guide</p><p></p><div>At the bottom, there is the \"<b>New Refining System\" </b>section, which say:</div><p>New system creates alloys / composite materials.  </p><p>No longer converting Iron Ore into Iron, but into Iron Ore (primary) + Carbon (Secondary)  </p><p>Primary input determines the quality of the refined product.  </p><p>Quality of the secondary determines how much of it is needed.  </p><p>Allow use of things like creature harvestables to creating new materials in a grounded and believable manner.  </p><p>Add unlockable blueprints required for select exotic materials.</p><p></p><p>I don't understand what this means.</p><p></p><p>If Iron Ore will be converted into Iron Ore + Carbon, how do i actually combine them into refined iron?</p><p>Or you need to put into the refinery some iron ore + carbon in order to have the refined iron?</p><p></p><p>And if i put the general carbon commodity that have quality 0, i would simply need a lot of it to create refined iron, while if i put inside kopion horn to get the carbon with high quality, i need less of it?</p><p></p><p>I'm a little bit confused.</p>\n            </blockquote>\n            <p>Hello!</p><p></p><p>Future iterations of refining will change it so that its at least 2 inputs of materials to produce a refined material. So using the Iron example it would be Iron Ore (primary) + Carbon (secondary) to produce Steel. </p><p></p><p>Quality of primary inputs determine the quality of the refined product, to use the Iron Ore example again, if it had a quality of 901 then you would get Steel with a quality of 901 via refining. The quality of the secondary input determines the amount you need, so low quality Carbon means you just need more of it. </p><p>I see its been mentioned in this thread already but this is also covered with some of the old concept UI visuals in the CitizenCon presentation: Crafting Your Home.</p><p></p><p>Some optional material inputs in the refining recipes may also influence things like the refining time or quality to a certain degree.</p><p></p><p>Once this change to refining occurs, crafting recipes will require Steel, instead of Iron as some do now.</p><p></p><p>There are also advanced / exotic refined materials, e.g. Durasteel which is used for higher tier crafted items. In this case the example would be TBD Raw Resource (primary) + Steel (secondary), resulting in a chain of the most common basic materials being used to make the most advanced.</p><p></p><p>Thanks,</p><p>Dec</p>","id":"brnwvozv","section":null,"timestamp":1774532739,"topic":"Can someone help me understand what is the future of refinery?","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/can-someone-help-me-understand-what-is-the-future-/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/can-someone-help-me-understand-what-is-the-future-/8733829","urlHash":"5c4011eb3097d265cc74bf88361d4142b7e9bdce","account":{"identifier":"DecH-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"DecH","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-live-release-notes/8732136\">\n                            Rogue\n                        </a>\n                    </b>\n                </div>\n                <p>Finally, now we've just gotta wait a few years for stack all to come back</p>\n            </blockquote>\n            <p>The goal is to get the Stack All back in-game by the end of the week :+1:</p>","id":"bjoxzjpy","section":null,"timestamp":1774527343,"topic":"Star Citizen Alpha 4.7 LIVE Release Notes","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-live-release-notes/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-live-release-notes/8733623","urlHash":"a053d56c472d6303ed4701938080dfaef161f289","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/51473/thread/not-letting-me-login/8732405\">\n                            Tibs-aza\n                        </a>\n                    </b>\n                </div>\n                <p>got a third type of error, even after full reload, can access launcher but kickout when trying to join the game</p><img src=\"https://theverse.robertsspaceindustries.com/fq9kf33fhv23c/source.png\">\n            </blockquote>\n            <p>seen this one in prior patches but good to know it's happening again. </p>","id":"bglzedmv","section":null,"timestamp":1774487638,"topic":"NOT LETTING ME LOGIN","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/51473/thread/not-letting-me-login/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/51473/thread/not-letting-me-login/8732557","urlHash":"dd6d34f1e7a1655e69379ca2dd82f42f2dad7caf","account":{"identifier":"Bearded-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Bearded","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/51473/thread/not-letting-me-login/542130\">\n                            Andrict\n                        </a>\n                    </b>\n                </div>\n                <p>Iam trying to login and I am getting the following, several members of my org are also getting the same issue</p><img src=\"https://theverse.robertsspaceindustries.com/nei0iopd2y49h/source.jpg\">\n            </blockquote>\n            <p>There's multiple issues that look like they are affecting people at the moment. </p><p></p><p>One of them is an ungraceful recovery which is a fancy way of saying: something broke, the launcher didn't recover from it, and people affected by the issue need to restart the launcher. </p><p></p><p>However, there is a second different problem that we see some people running into that restarting is not helping with. We're looking into this issue at the moment.  We've reproduced this on one of our work accounts and are using that to investigate the problem.</p>","id":"aelnwjke","section":null,"timestamp":1774484003,"topic":"NOT LETTING ME LOGIN","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/51473/thread/not-letting-me-login/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/51473/thread/not-letting-me-login/8732339","urlHash":"867ae4cedc39421452d770066dc6f309e8e6bd8d","account":{"identifier":"Bearded-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Bearded","role":null}}},{"content":"<p>Hi everyone,</p><p></p><p>The Keeger Belt has been quiet for three hundred years, but not forgotten. Abandoned QV Breaker Stations dot the asteroid fields of Nyx, their colossal rock-cracking machinery sitting dormant and untouched. Shubin Interstellar is offering exclusive or shared access rights to anyone willing to go in and wake them back up, and the rare and remarkable resources locked inside make it worth the effort.</p><p></p><p>Gather your most industrious team and make way to Nyx. A breadth of skills is essential to uncover, claim, and secure the haul: miners, haulers, fighters, and crafters all have a role to play.</p><p></p><div>Beyond Operation Breaker Stations, <b></b> brings long-awaited Crafting to the 'verse, letting you fabricate FPS armor and weapons from blueprints and gathered materials. Inventory management also gets a significant overhaul to help you make the most of everything you haul back.</div><p></p><p>Alongside all of this, RSI reimagines its beloved starter ship with the introduction of the Aurora Mk II, as the Mk I's journey comes to a close and the torch is passed on to light the next chapter.</p><img src=\"https://theverse.robertsspaceindustries.com/9a27btomt6wsg/source.jpg\"><div><b>Star Citizen Alpha 4.7: </b> is now available. </div><p></p><h3>Enjoy everything Alpha 4.7 has to offer:</h3><ul><li><div>Alpha 4.7 \"\" - Visit the official Alpha 4.7 page to learn more!</div></li><li>Alpha 4.7 - YouTube Trailer</li><li>Alpha 4.7 - Patch Notes</li><li>FAQ - Operation Breaker Stations - Learn how to get your Mining Rights, navigate the facility, and make the most of what's inside.</li><li>Crafting Gameplay Guide - Everything you need to know to get crafting. </li><li>RSI Aurora Mk II | RSI Aurora Celebration - Meet the next generation of RSI's iconic starter ship, and bid a proper farewell to a legend.</li><li>Aurora Mk II Trailer | Behind The Ship video | Aurora Q&A</li><li>New Player Guide</li><li>Welcome Hub for New Players</li><li>Welcome Back Pilot</li>","id":"adgmvrjg","section":null,"timestamp":1774481400,"topic":"Alpha 4.7 - Welcome to the Rock","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-4-7-welcome-to-the-rock/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/alpha-4-7-welcome-to-the-rock/8713417","urlHash":"a35980d8d851c3344b21154ba5d1c17ddfba784f","account":{"identifier":"Stamp-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Stamp","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/4-7-released-servers-down/542118\">\n                            csbeau\n                        </a>\n                    </b>\n                </div>\n                <p>Guess there is substantial demand...</p>\n            </blockquote>\n            <p>Our teams are working on fixing an issue with the Launcher, we'll be right with you. Hold tight! :slightly_smiling_face:</p>","id":"byyjlvrv","section":null,"timestamp":1774480759,"topic":"4.7 released, servers down","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/4-7-released-servers-down/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/4-7-released-servers-down/8732174","urlHash":"3c5d3964746d4e4e75458529ab1ad8586510020b","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<iframe allowpresentation=\"\" allowfullscreen=\"true\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" frameborder=\"0\" height=\"360\" width=\"640\" src=\"https://www.youtube-nocookie.com/embed/sX4_Q6AuqSI?enablejsapi=1\"></iframe><div style=\"margin-bottom:50px\"><h2>ALPHA 4.7 FEATURED VEHICLES</h2><p>RSI Store promotion. Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/21038-Alpha-47-Welcome-To-The-Rock\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for details.</p></div>","id":"bwwejnzx","section":"","timestamp":1774479904,"topic":"Alpha 4.7: Welcome to the Rock - Take All You Can Find","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21038-Alpha-47-Welcome-To-The-Rock","url":"https://robertsspaceindustries.com/comm-link/transmission/21038-Alpha-47-Welcome-To-The-Rock","urlHash":"362f4c4bab924e7f5909c8e17b29144b6ccfad49","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<p><img style=\"max-height:300px;\" src=\"https://media.robertsspaceindustries.com/6bsnhfrcscfl2/channel_item_full.jpg\" \\></p><p>Alpha 4.7 brings crafting to Star Citizen for the first time, introducing blueprints, resources, and item fabrication. This marks the first step of a system designed to grow and evolve across future releases, connecting players and professions across every corner of the &#8216;verse. Join us as we walk you through everything that&#8217;s come online with Alpha 4.7, and take a look at what&#8217;s on the horizon for crafting.</p><p>Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/19652-Crafting-Gameplay-Guide\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for more.</p>","id":"bxygkoqj","section":"","timestamp":1774479903,"topic":"Crafting Gameplay Guide","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/19652-Crafting-Gameplay-Guide","url":"https://robertsspaceindustries.com/comm-link/transmission/19652-Crafting-Gameplay-Guide","urlHash":"bbba9b860e8b92fcf4e186e620a5d596029db25d","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<div></div><p></p><div></div><div></div><img src=\"https://theverse.robertsspaceindustries.com/7tdtv7knhchtt/source.jpg\"><p>Scattered across the Keeger Belt, QV Breaker Stations once formed the backbone of asteroid mining operations in the region. Key infrastructure. Serious machinery. The kind of facilities that were never meant to go quiet... until one day they did. A few of them still look exactly as they were left. That was over three hundred years ago. Long enough for things to get complicated. They're still out there; your contract board will take you to one. What's waiting inside is yours to discover.</p><p> </p><p>We've put together answers to some of your common questions about Operation Breaker Stations below.</p><p></p><p></p><p></p><h3>Operation Breaker Stations – FAQ</h3><div><b>▲ What is Operation Breaker Stations? </b></div><div>Operation Breaker Stations is a new repeatable PvE-focused activity arriving with . Y<b>ou'll be exploring derelict as</b>teroid mining facilities in the Keeger Belt, finding your way through caverns, restoring power to a dead station, and ultimately firing an absolutely massive laser at a rock. You know. Normal Tuesday stuff.</div><p></p><p></p><div><b>▲ How do I find a QV Breaker Station? </b></div><p>Don't bother checking the Starmap, these locations won't appear there. The only way in is through a contract. Accept a QV Breaker Station Mining Rights contract in your mobiGlas. These contracts are available through Shubin Interstellar and can be purchased for aUEC, but you'll need to build some rep with them first. Shared Rights contracts unlock at Rep 1, Exclusive Rights at Rep 2. Do some mining, earn their trust, and the contracts will follow. No rep, no contract, no station.</p><p></p><p></p><div><b>▲ Can I replay this? </b></div><p>Yes! Repurchase your Mining Rights from Shubin Interstellar for aUEC and go again as many times as you like. </p><p></p><p> </p><div><b>▲ What types of Mining Rights contracts are there? </b></div><p>Two flavors:</p><div><b>Shared Rights –</b> Other players may be working the same site. Whether that turns into cooperation or chaos is entirely up to you lot. Requires Rep 1 with Shubin Interstellar.</div><div><b>Exclusive Rights –</b> The station is yours alone. Quiet. Unpowered and seemingly derelict, andsses other players. Requires Rep 2 with Shubin Interstellar. </div><p></p><div><b></b></div><p></p><p></p><div><b>▲ Is this a solo or group activity? </b></div><p>Operation Breaker Stations is designed for groups of 4-6 players, though smaller crews and solo runs are possible. PvP is not the focus with this activity, though we can't speak for the general lawlessness of the 'verse. That is why there are two options (Exclusive or Shared Rights) to suit your preferred playstyle.</p><p></p><p></p><div><b>▲ What rewards can I expect?</b></div><p>A mix of FPS-lootable items and ship-mineable resources of varying rarities, dependent on how deep you go into the cracked asteroid. Complete the mission contract, and you'll also walk away with a blueprint — guaranteed, until you've collected them all.</p><p></p><p></p><div><b>▲What do I need?</b></div><ul><li>Helmet (Never leave home without it.)</li><li>FPS mining tool (This is super handy to have, trust us on this.)</li><li>Tractor beam tool (Seriously, don't forget this.)</li><li>Combat loadout (You know, just in case.)</li><li>Medpens or Med Guns (Nice to have even though it's perfectly safe in there. Allegedly.)</li><li>A nimble mining ship (You came to crack rocks. Don't leave empty-handed.)</li></ul><p></p><p></p><div><b>▲ How do I get around in a QV Breaker Station? </b></div><p>Besides your trusty two feet? Two transit systems exist within the facility. The Ring Shuttle connects the main facility areas and is your primary way of getting around the station. The Autonomous Monorail Transport runs between the Laser Head room and the Warehouse. </p><p></p><p></p><div><b>▲ Walk me through what actually happens inside. </b></div><p>Glad you asked. Here's a short field guide:</p><ol><li><div><b>EVA In —</b> The station's dead on arrival. Land on one of the two landing pads under the Laser Head and EVA through the Maintenance Entrance airlock. There's more than one way to navigate the facility once you're inside.</div></li><li><div><b>Explore the Location — </b>Hunt down various components scattered throughout the facility. You might meet some unfriendly locals along the way. Physical challenges, puzzles, hazards, loot. The works.</div></li><li><div><b>Restore Power — </b>Install missing components to the power bank in the Central Core to restore auxiliary power to the facility. Try to stay alive while doing it.</div></li><li><div><b>Power Trip —</b> Head outside via the airlock, call the Ring Shuttle, and ride it to the Operations Center. Do what you need to do to restore functionality to the facility.</div></li><li><div><b>The Lights Are On. Now What? — </b>Take the Autonomous Monorail Transport to the Warehouse to explore and find anything that can help you set up the laser. Heads up, you might have company along the way. </div></li><li><div><b>Fire the Laser — </b>Hit the button in the Laser Head Control Room. Watch the show. We're not saying it's the most powerful laser in the 'verse. We're just not saying it isn't.</div></li><li><div><b>Mine the Asteroid —</b> Navigate into the cracked asteroid and collect your rewards from within: ship-mineable resources of varying rarity. This is why you came.</div></li></ol><p></p><p></p><div><b>▲ Is there anything optional I can do to improve my results? </b></div><p>Yes. Once operational power is restored, you can pursue additional steps to supercharge the laser before firing. How you do this is up to you to find out. More effort in, better results out.</p><p></p><p></p><div><b>▲ What's a Sadaryx crystal? </b></div><p>A resource found within the caverns that can be mined and used to craft laser lenses. Useful. Pretty. Definitely worth grabbing.</p><p></p><p></p><div><b>▲ Any last tips? </b></div><div>•\t<b>Explore properly – </b>There might be components you'll need or loot you'll want along the way. </div><div>•\t<b>Bring some friends –</b> A group of people with different expertise can help everyone get the most out of each run.</div><div>•\t<b>Do the optional steps –</b> Maybe the simplest route is not always the most rewarding.</div><div>•\t<b>Bring cargo space – </b>There's always something else you'd want to bring home.</div><p></p><p></p><div><b>▲ Is there more to do at QV Breaker Stations?</b></div><p>At launch, QV Breaker Stations are accessed through the Mining Rights contracts. In the future, these derelict facilities will be home to other activities, bringing more freeform ways to engage.</p>","id":"bznzmyvw","section":null,"timestamp":1774479600,"topic":"Operation Breaker Stations - FAQ","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/operation-breaker-stations-faq/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/operation-breaker-stations-faq/8720922","urlHash":"d9ad47a656bbc3bed35421d7b5d05274070ec0fc","account":{"identifier":"Freyja-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Freyja","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-march-25-2026/8731936\">\n                            Piiba\n                        </a>\n                    </b>\n                </div>\n                <p>Holy moly 4.8 looks cool!</p><p>But it's a little bit strange to not have an updated roadmap for 4.7.1 and 4.7.2 first.</p>\n            </blockquote>\n            <p>4.7.1 is a point patch included in the Alpha 4.7 column, hence the Nyx Missions (Pack 2) set to Committed for now.</p><p></p><p>These are the first Alpha 4.8 cards; More will follow.</p>","id":"aoowplnj","section":null,"timestamp":1774476692,"topic":"Roadmap Roundup - March 25, 2026","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-march-25-2026/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-march-25-2026/8731951","urlHash":"1ddfe6aa8a98d62a6735faf726fb1dae6ccdbc79","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<div style=\"margin-bottom:50px\"><p>Hello everyone!</p><p>Every two weeks, we accompany the <a href=&quot;https://robertsspaceindustries.com/roadmap/release-view&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em><u>Roadmap</u></em></strong><em> </em><strong><em>update</em></strong></a> with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p>Be sure to check back every two weeks for the latest updates.</p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p>-CIG Community Team</p><h2><br></h2><h2>Notable Changes: March 25, 2026</h2><p><strong><em>We’ve preemptively marked the Alpha 3.7 cards as Released ahead of our scheduled LIVE publish happening later today.</em></strong></p><p><br></p><h3>Release View</h3><h3>Alpha 4.7</h3><p><strong>All of the following 4.7 cards</strong> <strong>have been set to Released as part of Alpha 4.7 going live later today</strong>: New Hairstyles, Light Combat Armor, Heavy Combat Armor, Claw Salamanders Faction Outfits, Crafting T0, Inventory Rework, People's Service Stations, QV Breaker Stations, New Wikelo Ships Offerings (4.7.0), FPS Weapons Art Refactor, MaxOx Neutron Cannon Size 3, Ice Adult Valakkar, Ice Juvenile Valakkar.</p><p><strong>Nyx Missions (Pack 2)</strong> has been set to Committed, and is planned for a later release in 4.7.x.</p><p><br></p><p><strong>RSI Aurora Mk II</strong></p><p>Implementing the RSI Aurora Mk II, building upon RSI’s legacy as the starting point of exploration, progression, and expedition.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><strong>Ice Adult Valakkar</strong></p><p>Adding the Ice Adult Valakkar that players can find within QV Breaker Stations.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><strong>Ice Juvenile Valakkar</strong></p><p>Adding the Ice Juvenile Valakkar that players can find within QV Breaker Stations.</p><ul><li><em>This card has been set to Released.</em></li></ul><p><br></p><p><br></p><h3>Alpha 4.8</h3><p><strong>Refueling Missions</strong></p><p>Implementing refueling missions centered on servicing NPC ships. Players will also be able to request refueling via a beacon, which will initially be fulfilled by NPCs.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Refueling Improvements</strong></p><p>Implementing refueling and docking improvements, simplifying the refueling process with simplified fuel deliver and updating docking to support mutual requests and automatic docking at close range, alongside more impactful itemization for fuel capacity and transfer speeds.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Flight Suits G-Force Resistance</strong></p><p>Implementing G-Force resistance modifiers to flight suits, enabling players to choose specialized equipment for improved maneuverability and endurance.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Ship Hangar Service T0</strong></p><p>Implementing service gameplay updates that draw from resources stored in your ship’s cargo grid to fulfill refueling, repair, and restocking requests via dedicated service hangars.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Vehicle Command Module</strong></p><p>Implementing Vehicle Command Module docking/undocking and ship systems transfer.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>New Wikelo Ships Offerings (4.8.0)</strong></p><p>Adding a Kruger L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>UltiFlex Crossbow</strong></p><p>Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the Ultiflex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>KSAR Plasma Grenade</strong></p><p>Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Transport System</strong></p><p>Implementing the new Transport System, a full rewrite of transit across the universe, supporting trams, trains, and elevators with improved reliability and scalability for technologies like Server Meshing and Instancing.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><strong>Aegis Hammerhead - Gold Standard</strong></p><p>Updating the Aegis Hammerhead to Gold Standard, and implementing improvements and updated interior art.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><br></p><h3>Star Citizen 1.0</h3><p><strong>Maelstrom</strong></p><p>Implementing a new physically based destruction system.</p><ul><li><em>This card has been set to Tentative.</em></li></ul><p><br></p><p><br></p><p><strong>Join the discussion on </strong><a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-march-25-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong>Spectrum</strong></a><strong>.</strong></p></div>","id":"anxwolmp","section":"","timestamp":1774476303,"topic":"Roadmap Roundup - March 25, 2026","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21078-Roadmap-Roundup-March-25-2026","url":"https://robertsspaceindustries.com/comm-link/transmission/21078-Roadmap-Roundup-March-25-2026","urlHash":"9ba1de5e4d0a44db51439360b91007feeac76635","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<p>Hello everyone!</p><p></p><p>Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.</p><p></p><p>Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.</p><p></p><p>Be sure to check back every two weeks for the latest updates.</p><p></p><p>With that, let’s dive into this week’s Roadmap Roundup!</p><p></p><p>-CIG Community Team</p><img src=\"https://theverse.robertsspaceindustries.com/q58dp2jh5atb6/source.png\"><div>:information_source: <b></b></div><p></p><p></p><h3>Release View</h3><h3>Alpha 4.7</h3><div><b>All of the following 4.7 cards<<b>/b> have been set to Released as part of Alpha 4.7 going live later t</b>oday: New Hairstyles, Light Combat Armor, Heavy Combat Armor, Claw Salamanders Faction Outfits, Crafting T0, Inventory Rework, People's Service Stations, QV Breaker Stations, New Wikelo Ships Offerings (4.7.0), FPS Weapons Art Refactor, MaxOx Neutron Cannon Size 3, Ice Adult Valakkar, Ice Juvenile Valakkar.</div><p></p><div><b>Nyx Missions (Pack 2)</b> has been set to Committed, and is planned for a later release in 4.7.x.</div><p></p><div><b>RSI Aurora Mk II</b></div><p>Implementing the RSI Aurora Mk II, building upon RSI’s legacy as the starting point of exploration, progression, and expedition.</p><p>:scroll: This card has been set to Released.</p><p></p><div><b>Ice Adult Valakkar</b></div><p>Adding the Ice Adult Valakkar that players can find within QV Breaker Stations.</p><p>:scroll: This card has been set to Released.</p><p></p><div><b>Ice Juvenile Valakkar</b></div><p>Adding the Ice Juvenile Valakkar that players can find within QV Breaker Stations.</p><p>:scroll: This card has been set to Released.</p><h3>Alpha 4.8</h3><div><b>Refueling Missions</b></div><p>Implementing refueling missions centered on servicing NPC ships. Players will also be able to request refueling via a beacon, which will initially be fulfilled by NPCs.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>Refueling Improvements</b></div><p>Implementing refueling and docking improvements, simplifying the refueling process with simplified fuel deliver and updating docking to support mutual requests and automatic docking at close range, alongside more impactful itemization for fuel capacity and transfer speeds.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>Flight Suits G-Force Resistance</b></div><p>Implementing G-Force resistance modifiers to flight suits, enabling players to choose specialized equipment for improved maneuverability and endurance.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>Ship Hangar Service T0</b></div><p>Implementing service gameplay updates that draw from resources stored in your ship’s cargo grid to fulfill refueling, repair, and restocking requests via dedicated service hangars.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>Vehicle Command Module</b></div><p>Implementing Vehicle Command Module docking/undocking and ship systems transfer.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>New Wikelo Ships Offerings (4.8.0)</b></div><p>Adding a Kruger L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>UltiFlex Crossbow</b></div><p>Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the Ultiflex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>KSAR Plasma Grenade</b></div><p>Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>Transport System</b></div><p>Implementing the new Transport System, a full rewrite of transit across the universe, supporting trams, trains, and elevators with improved reliability and scalability for technologies like Server Meshing and Instancing.</p><p>:scroll: This card has been set to Tentative.</p><p></p><div><b>Aegis Hammerhead - Gold Standard</b></div><p>Updating the Aegis Hammerhead to Gold Standard, and implementing improvements and updated interior art.</p><p>:scroll: This card has been set to Tentative.</p><p></p><p></p><h3>Star Citizen 1.0</h3><div><b>Maelstrom</b></div><p>Implementing a new physically based destruction system.</p><p>:scroll: This card has been set to Tentative.</p>","id":"ammxndlw","section":null,"timestamp":1774476000,"topic":"Roadmap Roundup - March 25, 2026","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-march-25-2026/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-march-25-2026/8727675","urlHash":"bb713f9f562f074dcd87ca57aa1199af24630841","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<h3>Star Citizen Alpha Patch 4.7 LIVE</h3><p>Alpha Patch 4.7 has now been released onto the LIVE Environment! Launcher should now show: VERSION 4.7.0-LIVE.11518367.</p><p></p><h3>Build Info</h3><p>Characters in this new environment have been built from Long Term Persistence(LTP) data.</p><p>Currently with LTP, certain player states such as personal hangar layout, unstowed in-game purchased ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.</p><ul><li>    Long Term Persistence: Enabled</li><li>    Starting aUEC: 20,000</li></ul><p></p><p></p><p>This Spectrum post is an abridged version of the notes. For the full in-depth details, please visit the main notes at the link below!</p><h3>Star Citizen Alpha 4.7 LIVE Release Notes</h3><p></p><p></p><h3>Features and Gameplay</h3><div><b>Gameplay</b></div><p>► Operation Breaker Stations</p><p>► Inventory Rework</p><p>► Crafting, Fabricator, and Blueprints</p><p>► Mineral Quality and Distribution Overhaul</p><div><b>Ships & Vehicles</b></div><p>► Added New Ship: Aurora MKII</p><p>► Shield and armor balance with minimum damage threshold</p><p>► Radar-Based aim assist and new physical radar components</p><p>► New Wikelo Ship Offerings</p><p>► New ships to rent and purchase in the PU</p><div><b>Characters & AI</b></div><p>► 6 New player hairstyles</p><div><b>Locations</b></div><p>► Nyx People's Service Stations that can be set as home locations</p><div><b>Weapons & Items</b></div><p>► FPS weapons art refactor</p><p>► Multiple new lootable armor pieces</p><div><b>Core Tech & Audio</b></div><p>► Virtual Reality Updates (Experimental)</p><p></p><p></p><h3>Bug Fixes and Technical Updates</h3><p>Star Citizen Alpha 4.7 contains over 150 bug and crash fixes since 4.6 went live. 46 of which originated from the issue council.</p><ul><li>    Client Crash Fixes: 8 fixes</li><li>    Server Crash Fixes: 9 fixes</li><li>Fixed a Main-Thread Deadlock</li>","id":"bknxlkqr","section":null,"timestamp":1774467962,"topic":"Star Citizen Alpha 4.7 LIVE Release Notes","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-live-release-notes/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-live-release-notes/8731426","urlHash":"3b64c67dd58ea789cf435802814788c891e1ca0e","account":{"identifier":"Wakapedia-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Wakapedia","role":"Player Relations"}}},{"content":"<img src=\"https://robertsspaceindustries.com/i/46f57a4f8499062bf10dabb69f09d5d9e6d2fa34/resize(3000,1286,cover,crop(7680,3291,0,0,32FTXiZsHoAWVfMaZRk24XmsvQ8ncr7vhfKw3P5BSBHfm2qRNR9FjeTSf2d1HgauxwRhWZNJyusJKJihALnYcb9STEyPHtRvQaPyJN8JctUn1x7eH2nJomYoJSkW19Qig8fc1CWqFjMd43iW))/85/star-citizen-rsi-aurora-mk2-missile-8k.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>AURORA MK I & MK II</h2><div style=\"margin-bottom:50px\"><p>As the modern-day descendant of the Roberts Space Industries X-7 spacecraft used to test the first-ever jump engines, RSI's Aurora Mk I has been a part of humanity's journey to the stars since the very beginning. With its ease of use and undeniable practicality, countless pilots have relied on the Aurora series to forge their paths to the broader universe. Now, after accomplishing so much for so many, the Mk I’s journey draws to a close as the torch is passed to light our next chapter.</p><p>We asked the Vehicle and Gameplay teams a few questions about the new Aurora Mk II and what's to come for its iconic predecessor, the Mk I. Here are the answers, straight from the devs themselves.</p><p><strong>The RSI Aurora Mk II and Aurora Mk I SE will be flyable in-game when Alpha 4.7 goes live.</strong></p></div><h2>The Aurora is one of the most iconic ships in the 'verse - what makes the Mk II feel like a worthy evolution for pilots who've grown up with the original?</h2><p>The Aurora Mk II takes the essence of the Mk I and brings it up to a level suitable for the game as it exists today. While pilots will notice little touches and hints back to the original, such as the circular side door, bed configuration, and window, the Mk II has been designed from the ground up to be a much more capable ship within the existing game mechanics.</p><h2>Can the folding wings be triggered independently during flight or are they linked exclusively to takeoff and landing?</h2><p>Yes, they can be toggled independently. However, landing mode forces them into the folded state.</p><h2>Does switching between these wing states alter the way the ship flies or handles?</h2><p>In the future, there will be minor aerodynamic changes. At launch, the primary difference is that the wing guns are disabled when the wings are folded to both prevent them from firing through the ship and to prevent players from engaging in combat with a significantly reduced frontal cross section.</p><h2>Why did you make the change from variants to modularity for the Aurora series?</h2><p>Part of the initial design scope when creating the Mk II was to explore what differences we could make between modules or variants. Looking at the existing game loops, we decided that having a base ship capable of doing a little bit of most missions, with the option to further boost its performance with modules, was more interesting than making variants.</p><h2>Does the 6 SCU of cargo from the Cargo Module stack with the 2 SCU of embedded storage for 8 total SCU? If so, where does this place the Aurora Mk II among other cargo-related starter ships?</h2><p>Yes, the 2 SCU of storage on the base ship stacks with the Cargo Module to provide a total of 8 SCU. Compared to other starters, this puts it up there with ships like the Avenger Titan (8 SCU) and Reliant Kore (6 SCU) and above others, such as the Anvil Pisces and Drake Cutter (4 SCU).</p><img src=\"https://robertsspaceindustries.com/i/be8fe0115e1788d3991513879e5ffa413e6eeffd/resize(3000,1286,cover,crop(3840,1645,0,0,3jpR3paJ37V8qwqMfJpRb6a9mqDPn6Smk1eWBrp7izt8WJEAZhFnthANV9aKDAZqvaKKrWtGtZKmAPuL9uKwrBVboHDjTimnRXCPGDemPyvFmQ7WA6W5DLweh5sT1nLG2ZHx2))/85/star-citizen-rsi-aurora-mk2-ub.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>The Combat Module adds another shield generator and missile rack. How does this change affect the combat experience in the Aurora Mk II?</h2><p>Additional missiles provide significantly more offensive firepower, while the third generator provides backup shielding when the base ones are down. These benefits are at the expense of additional mass and slightly reduced handling performance.</p><h2>The Aurora Mk II is the first ship to feature externally attached modules. Can you walk us through how it works in practice, and whether pilots will be swapping modules manually with a tractor beam, through the mobiGlas Vehicle Loadout Manager, or both?</h2><p>Players can attach and detach the modules manually with a tractor beam or via the VMA. If players own the modules, they can be called up by freight elevators, but they can also salvage and attach them via tractor beam if they can find them.</p><h2>Does either module, through size, shape, or weight, change the flight characteristics of the vehicle?</h2><p>Yes, they both add mass, which in turn reduces the performance characteristics of the ship slightly.</p><h2>Will there be more modules released for the Aurora Mk II in the future? If so, what are you currently considering?</h2><p>More modules are planned for the future. While we’re not ready to confirm anything specifically, there are multiple game loops that could have a module to allow players to utilize it.</p><h2>It’s been quite a few years since the original Aurora made its debut. How has your experience in building the many ships since then guided your approach to design, polish, and quality of life for the new Aurora Mk II?</h2><p>The main differences between the ships are a result of the scope of the game. From a player metrics point of view, ships require much more space internally for traversal and access to items but also the number of “things” we add to ships now, such as weapon racks, storage, fire extinguishers, and component access. This, combined with adopting the newer RSI styling, has resulted in a ship that’s larger but more capable than its predecessor.</p><img src=\"https://robertsspaceindustries.com/i/408ac0ee6bd4d521fa1f3637b1e78e3ad5362b5f/resize(3000,1286,cover,crop(3840,1645,0,0,TZjG7hXReeVtMUKUjmBfQjnyWFuUc9NEHqhLa6UjruiQa3MvnoH2WL8dEpM7rYDVdwnqgMdUshvZzq1UXXa4guctJGNbvf5JF51zWkxB9dQXUjAZnZcZpUBmvhBWPPAyoHfGFCZvY4ysDQ))/85/star-citizen-rsi-aurora-mk1-landed-4k.jpg\" style=\"max-height:300px; max-width:100%;\"><h2>How and when do I get my free Celebration paint?</h2><p>The limited-edition blue and red paint is a free gift for all Aurora Mk I owners during this promotion. It will be awarded to all accounts that have an active Aurora pledge at both the start of the promotion, and then a few days after it closes. If you do not currently have an active Aurora on your account, you have until the end of the Celebration promotion to acquire or recover a pledge and hold onto it.</p><p>Only one paint will be gifted per account with an active Aurora pledge and is non-transferable. After you've received your gift, you will retain the gifted paint should you melt, gift or upgrade the Aurora after the promotion ends.</p><h2>Will Aurora Mk I paints be compatible with the Mk II?</h2><p>No, the Aurora Mk I and Mk II are distinct chassis and not variants, so paints are not shared between the two.</p><h2>Can I apply the unique exterior and interior of the Mk I SE to other Auroras in that series?</h2><p>No, the SE is an exclusive final-run variant to celebrate the series, featuring the best bits of the other ships in one combined package. The exterior paint changes are the default for the SE, and like the existing Mk I, each has a unique default paint that can’t be applied to the others. The interior is also an exclusive that cannot be applied to others. </p><h2>Will the Aurora Mk I SE be available again once this promotion ends?</h2><p>No, the Aurora Mk I SE is a limited-time promotional variant and we have no current plans to offer it again in the future.</p><h2>Does the \"retirement\" of the Aurora Mk I mean I cannot fly the original ship anymore?</h2><p>No, the Mk I is not leaving the universe. As with the real world, RSI is simply ending production of the outgoing model in favor of the newer Mk II, with the original becoming a collector's item representative of RSI's history in the verse. When RSI ‘retires’ the Mk I on September 30, 2026, its in-game playability will not change, similar to the previously retired Anvil Hornet Mk I. This six-month notice is to give anyone interested ample time to acquire an Aurora Mk I before its farewell.</p><h2>Will existing Aurora Mk I ships and upgrades in the buyback list still be available to pledge back after the ‘sunset’?</h2><p>This promotion starts a ‘sunset’ window for the Aurora Mk I from both the Pledge Store (including any unretrieved standalone ships, upgrades, or CCUs that specifically involve the Aurora Mk I in your account's buyback queues) as well as in-game shops. This window begins on March 25, 2026, and is scheduled to end on September 30, 2026. After September 30, 2026, the Aurora Mk I will still be fully supported in gameplay, including repairs, refueling, maintenance, and components, but the chassis will no longer be obtainable from standard in-game vendors.</p><h2>Will the Aurora Mk I series still be earnable in-game?</h2><p>While the Mk I doesn't disappear from in-game and web shops for another six months, we’re always considering interesting ways for players to acquire rare in-game items. For now, we're keeping the door open for fun ways future players might still acquire a collector's item like this in-game down the line.</p>","id":"ayyjlvxv","section":"","timestamp":1774458602,"topic":"Q&A: RSI Aurora","topicUrl":"https://robertsspaceindustries.com/comm-link/engineering/21063-Q-A-RSI-Aurora","url":"https://robertsspaceindustries.com/comm-link/engineering/21063-Q-A-RSI-Aurora","urlHash":"e8291f6b04d7f8839e52f6d4e557a7541dad4aea","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<iframe allowpresentation=\"\" allowfullscreen=\"true\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" frameborder=\"0\" height=\"360\" width=\"640\" src=\"https://www.youtube-nocookie.com/embed/SzMHlkiv4DQ?enablejsapi=1\"></iframe>","id":"axygkoxj","section":"","timestamp":1774458303,"topic":"RSI Aurora Mk I Celebration - Shine a Light on This Legacy Ship","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21037-RSI-Aurora-Mk-I-Celebration","url":"https://robertsspaceindustries.com/comm-link/transmission/21037-RSI-Aurora-Mk-I-Celebration","urlHash":"15c675ec344be67ce6bd253fe47b0f15c22e2ce2","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<iframe allowpresentation=\"\" allowfullscreen=\"true\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" frameborder=\"0\" height=\"360\" width=\"640\" src=\"https://www.youtube-nocookie.com/embed/vtGNTL1A7Nc?enablejsapi=1\"></iframe><h2>BEHIND THE SHIPS </h2><div style=\"margin-bottom:50px\"><p>Bring on the new dawn! The cosmic, historic, absolutely iconic Aurora Mk I is passing the baton to your new ‘old reliable,’ the Mk II. With modular versatility, RSI’s newest signature ship is bound for adventure. Plus, the wings do that woosh thing!</p><p>*The RSI Aurora Mk I SE and RSI Aurora Mk II will be flyable in-game when Alpha 4.7 goes live.</p></div>","id":"awwejndx","section":"","timestamp":1774458303,"topic":"Behind the Ships - RSI Aurora Mk II","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21083-Behind-The-Ships","url":"https://robertsspaceindustries.com/comm-link/transmission/21083-Behind-The-Ships","urlHash":"b46efcfc6882aa173cfc357c74acc62cf9ac042b","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-vr-support-experimental-release-4-7-u/8728705\">\n                            Bizor\n                        </a>\n                    </b>\n                </div>\n                <p>@Silvan-CIG  In 4.6 I can aim my ship guns by moving my head. </p><p>In 4.7 this isn't working. </p><p>Has there been a setting change I've missed?</p><p>Nvm I sorted in the settings</p><p>Great work btw, VR has got me back into  star citizen </p>\n            </blockquote>\n            <p>No there have’t been any changes about that i’m aware of. Sounds like something else has changed. Im also not entirely sure what you mean. Can you make a video on YT before/after?</p><p>Also can anyone else confirm this? Maybe you just use a different setting or something did reset?</p>","id":"bvydgrqe","section":null,"timestamp":1774385957,"topic":"Star Citizen VR Support - Experimental Release (Alpha 4.7)","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-vr-support-experimental-release-4-7-u/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-vr-support-experimental-release-4-7-u/8728784","urlHash":"8d892116875be61ec4698f7c9d3fa85c68b78820","account":{"identifier":"Silvan-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Silvan","role":null}}},{"content":"<h3>Star Citizen Alpha Patch 4.7</h3><p>Alpha Patch 4.7 has been released and is now available to test on the PTU environment!   Patch should now show: VERSION 4.7.0-PTU.11509651.</p><ul><li>Audience: All Backers</li><li>Server Info: PTU Channel - US Only</li><li>Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)</li></ul><p></p><h3>Testing/Feedback Focus</h3><ul><li>Stability, Bugfixes, LTP between PTU releases</li><li>Operation Breaker Station and QV Breaker Stations locations (Shubin Interstellar Reputation Required)</li><li>Inventory Rework</li><li>Crafting Fabricator and Blueprints</li><li>Engineering Updates</li><li>Radar Assisted Targeting</li><li>Nyx Social Stations (New Home Locations)</li></ul><p></p><div><u><b>Known Issues</b></u></div><p>Note: The Stack All button will be temporarily disabled for LIVE (Manual stacking will still work and we have a fix in the works for this issue and intend on re-enabling it as soon as possible)</p><ul><li>The front hangar elevator of the 890j has been temporarily disabled pending further fixes</li><li>Multi-System - PU - ASOP Terminal / Locations - Moving the mouse cursor over a different vehicle in the ASOP when attempting to deliver a specific vehicle will deliver the different vehicle instead</li><li>Multi-System - PU - ASOP Terminal / UI - There is a chance that a blank information of the Vehicle may appear on Hangar Delivery Request using the ASOP Terminal</li><li>PU - Nyx/Levski - Transit - Going prone whilst in a moving Limbo Elevator Carriage, will cause the player to fall out of the carriage</li><li>PU - Starmap / MobiGlas / UI - Starmap is zoomed into the ship when in a cockpit instead of showing the system or region of space in</li><li>PU - Inventory Rework - UI - Inventory does not update Capacity and Space changes in Personal Inventory</li><li>PU - Stanton - UI - Party marker does not show party members' names and distance</li><li>Origin 600i - PU - Vehicles / Components - Radar is not present (loaner will be assigned)</li></ul><p></p><p></p><h3>Bug Fixes & Technical Updates</h3><p>https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues</p><p>- Fixed a new server crash encountered in last night’s PTU</p><p>- Updated Nyx territories to better distribute locations. Will be testing DGS performance tonight on PTU</p><ul><li>Potential Fix: PU - Nyx - Social Stations - Locations / Design - Players are not given a personal hangar which results in spawning in the habs (STARC-200172)</li>","id":"blzxmlrx","section":null,"timestamp":1774380127,"topic":"[All Backer PTU] Star Citizen Alpha 4.7.0 RC2 11509651 PTU Patch Notes","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-0-ptu-patch-notes/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-0-ptu-patch-notes/8728610","urlHash":"d5cb74dab30905e3bad169770b895d34aed27337","account":{"identifier":"Wakapedia-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Wakapedia","role":"Player Relations"}}},{"content":"<p>Hey everyone,</p><p></p><p>Hope you’re all enjoying the ’verse. We’ve got another round of VR improvements coming with Alpha 4.7, some of which you may have already noticed. Let’s dive in!</p><p></p><p></p><h3>ATLS Mech UI</h3><p>The ATLS mech Geo UI is now functioning properly in VR. Stomp away.</p><p></p><p></p><h3><div> Rewrite</div></h3><div>r has been completely rewritten. Instead of relying on screen-based offsets, it now accumulates mouse movement directly.</div><p></p><p>The result: no more boundary. Previously, the cursor was limited to a fixed screen region, creating an invisible wall. That limitation is now gone.</p><p></p><p>One thing to note: since the cursor is no longer tethered in the same way, it can move outside your field of view when decoupled from head movement. If it seems to disappear, simply toggle it again to recenter.</p><p></p><p></p><h3>Separate UI Render Resolution</h3><p>This is a big one. The engine can now render UI at a separate resolution from the 3D scene. In practice, this means UI elements like the inventory and other full-screen interfaces now display correctly in VR.</p><p></p><p>This is controlled through two new cvars:</p><ul><li><div></div></li><li><div></div></li></ul><p>The default is set to 2560x1440, which works well for headsets like the Quest 3. If you’re using a higher-resolution headset, you can increase these values for sharper UI. These settings can be adjusted at runtime, so feel free to experiment, including with widescreen resolutions. We may add this to the settings menu in the future. Changing the resolution will impact performance only very slightly.</p><div>With that being said the<b> Show Console (In VR) </b>option is no longer needed and has been removed from the menu and is now on by default.</div><p></p><p></p><h3>PlayerInteractionShortcut (PIS) Wheel</h3><p>No longer moves with the view and is always centered onto the UI screen. In the future this will be rendered in 3D space where the interactable is when we refactored the system. </p><p></p><p></p><h3>Native Pimax OpenXR No Longer Blocked by EAC</h3><p>As many of you have discovered, the native Pimax OpenXR runtime is no longer blocked by EAC and can now be used freely. The main benefit here is improved performance. SteamVR can introduce noticeable overhead, so bypassing it should provide a meaningful boost.</p><p></p><p>Additionally, the native runtime may expose OpenXR features that SteamVR doesn’t support, opening the door to more possibilities for Pimax headsets moving forward.</p><p></p><p></p><h3>What's Still in Progress</h3><p>Close-range markers are still a work in progress. This requires deeper changes from the UI Tech side, so it’s not something we can quickly patch. Thanks for your patience while we get this right.</p><p></p><div>At the moment, the Meta (Quest) Link runtime can cause reprojection artifacts with low framerates. We’re still investigating whether the <b>XR_FB_space_warp</b> extension can resolve this issue in the future. To prevent this in the meantime, you can disable the Asynchronous Spacewarp in the Oculus Debug Tool (usually foundics\\ or C:\\Program Files (x86)\\Oculus\\Support\\oculus-dia Quest Link.</div><p></p><p>As an alternative, we also recommend using Virtual Desktop if you have a capable WIFI router with a strong connection. On top of that you may also reduce the FOV Tangents slightly in the settings to improve GPU performance (i.e. tangents set to 90%).</p><p></p><p></p><p>That’s all for 4.7 for now. We’ll keep pushing on polish and new features for VR, so stay tuned. See you in the 'verse. 🫡</p><p></p><p>Silvan-CIG</p>","id":"alzxmlnn","section":null,"timestamp":1774375200,"topic":"Star Citizen VR Support - Experimental Release (Alpha 4.7)","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-vr-support-experimental-release-4-7-u/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-vr-support-experimental-release-4-7-u/8725767","urlHash":"1506ccb355824024ea867f44eec12e479c6edee0","account":{"identifier":"Silvan-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Silvan","role":null}}},{"content":"<p><img style=\"max-height:300px;\" src=\"https://media.robertsspaceindustries.com/y6d2eo22o3swt/channel_item_full.jpg\" \\></p><p>The Aurora Mk II revolutionizes starter ships with its modular unit that adapts effortlessly to your purpose. </p><p>Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/20449-RSI-Aurora-Mk-II\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for more.</p>","id":"aknxlkzv","section":"","timestamp":1774374607,"topic":"RSI Aurora Mk II - The Dawn of Your Tomorrow","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/20449-RSI-Aurora-Mk-II","url":"https://robertsspaceindustries.com/comm-link/transmission/20449-RSI-Aurora-Mk-II","urlHash":"773812f24a1dfbd23da2563657ef3ee83c225317","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<a href=\"https://robertsspaceindustries.com/i/0a72be38218e0feb4c7d791f4f74f76fc79bec13/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejYA54HTpW9HqHk5fNXBEDKxcfn2gXca2/lion-shipcrasher.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/95efc3563bdc0b8bc7f5d649888837027c51a4ec/resize(3000,1286,cover,crop(3248,1392,185,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResejYA54HTpW9HqHk5fNXBEDKxcfn2gXca2))/85/lion-shipcrasher.webp\" style=\"max-height:500px; max-width:100%;\"></a><div style=\"margin-bottom:50px\"><h3>Happy Monday, everyone!</h3><p>We're entering the final stretch of Alpha 4.7, wrapping up the last details and polishing the build ahead of its release on the live servers later this week. This update introduces the first iteration of Crafting, along with new locations to explore and fresh content that's well worth getting your hands dirty for. Want a sneak peek? Check out last week's <a href=&quot;https://www.youtube.com/watch?v=TsMvQtRtLfw&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><em>Inside Star Citizen: Alpha 4.7 Patch Report</em></a>. We're looking forward to you digging in. Literally.</p><p><a href=&quot;https://robertsspaceindustries.com/en/comm-link/transmission/21036-St-Patricks-Day-2026&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Stella Fortuna</a> is in full swing until March 30, and the 'verse has been draped in gold and green. It’s the season for bold choices, sharp instincts, and tempting fate with a cheeky grin. To celebrate, we're hosting a stunt video contest: thirty seconds of in-game chaos. If it feels slightly irresponsible but absolutely legendary, you're doing it right. Full details and prizes are available on <a href=&quot;https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/stella-fortuna-2956-good-luck-full-speed-respawn-v&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;>Spectrum</a>.</p></div><div style=\"margin-bottom:50px\"><h4><strong>Now, let's </strong>crack into what's coming up this week:</h4><p><strong>Wednesday </strong>is set to be packed, with Alpha 4.7 aiming to go live and, with it, the first iteration of Crafting and the new QV Breaker Stations. We'll have a Crafting guide<em> </em>and an <em>Operation Breaker Stations FAQ</em> on Spectrum to get you up to speed before you head in.</p><p>Also, <em>Behind The Ships</em> returns with a look at a classic and its evolution.</p><p><strong>Wednesday</strong> winds down with the <em>Roadmap Update</em> and <em>Roadmap Roundup</em> dropping in the evening for those who like to stay laser-focused on what's ahead.</p><p><strong>Friday </strong>closes the week with the <em>RSI Weekly Newsletter</em> landing in your inbox. A little something to read between hauls.</p><p>&nbsp;</p><p>Fly low, and fly fast!</p></div><div style=\"margin-bottom:50px\"><h3>The Weekly Community Content Schedule</h3><h3><br></h3><h4>MONDAY,&nbsp;MARCH 23, 2026</h4><ul><li>This Week in Star Citizen</li></ul><h4>WEDNESDAY,&nbsp;MARCH 25, 2026</h4><ul><li>Alpha 4.7 Launch</li><li>Crafting Guide Comm-Link</li><li>Operation Breaker Stations FAQ</li><li>Behind The Ships <strong><em>(</em></strong><a href=&quot;https://www.youtube.com/@RobertsSpaceInd&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;><strong><em>youtube.com/@RobertsSpaceInd</em></strong></a><strong><em>)</em></strong></li><li>Roadmap Update</li><li>Roadmap Roundup</li></ul><h4>FRIDAY,&nbsp;MARCH 27, 2026</h4><ul><li>RSI Weekly Newsletter</li></ul></div><div style=\"margin-bottom:50px\"><h2>Vision quest truth</h2><p><strong>Smuggling Origin 300</strong></p><p>We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer</p><p>Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII \"Maybe you should have a Engineer have a look at you.  Be sure.\" said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. \"We don't have anythCore.\" Ernst said. The Being didn't like that answer.</p><h2>COMMUNITY MVP: March 23, 2026</h2><p><a href=\"https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/87cfecd89bb25ff164961459780b80306767e27f/resize(1920,1080,cover,crop(1920,1080,0,0,FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXNjahLWMEoo4eqTggoHfjMtuQQm3i9FYeaiVGbqw3NpNp7rcCuaHt))/storytellers.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p>We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.</p><p>Visit the <a href=\"https://robertsspaceindustries.com/community-hub\" rel=\"noopener noreferrer\" target=\"_blank\">Community Hub</a>.</p><h2>HIJACK! A Star Citizen Action Movie</h2><p><strong>by NATRONIX (EE STUDIOS)</strong></p><p><a href=\"https://robertsspaceindustries.com/i/0dc302e9a5d5c491ca68e3a6a9419c5f7fe22b5a/resize(1274,717,cover,crop(1274,717,3,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjqkJsrsdJdkcp1YUuyRvvdLFJcrUT62nA))/natronix.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/0dc302e9a5d5c491ca68e3a6a9419c5f7fe22b5a/resize(1274,717,cover,crop(1274,717,3,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjqkJsrsdJdkcp1YUuyRvvdLFJcrUT62nA))/natronix.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p>This week's MVP is a machinima that starts with a distress call and ends with something we can only describe as inspired mission debriefing logistics. Heads up: the Huxley crew swear as good as they fly. </p><p>Seriously, watch <a href=\"https://robertsspaceindustries.com/community-hub/post/hijack-a-star-citizen-action-movie-ee-studios-Yv2anDubFuOc2\" rel=\"noopener noreferrer\" target=\"_blank\"><strong>this</strong></a>.</p></div><div style=\"margin-bottom:50px\"><h2>Top Images from the Community Hub</h2><p>Don't forget to submit your content to our <a href=\"https://robertsspaceindustries.com/community\" rel=\"noopener noreferrer\" target=\"_blank\"><strong><em><u>Community Hub</u></em></strong></a> for the chance to see it here!</p><p><a href=\"https://robertsspaceindustries.com/i/79e2e9258f0ebad19670dc5a45263e90c6119e95/resize(3000,1688,cover,crop(6912,3888,0,1200,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResevCZrAzxMKCGG1LzHcLi8WhLb2vKYtTyg))/85/meridivn.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/79e2e9258f0ebad19670dc5a45263e90c6119e95/resize(3000,1688,cover,crop(6912,3888,0,1200,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResevCZrAzxMKCGG1LzHcLi8WhLb2vKYtTyg))/85/meridivn.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/vroom-vroom-meow-eq6E7f3J87c1B\" rel=\"noopener noreferrer\" target=\"_blank\">Vroom Vroom Meow</a> - <em>meridivn</em></p><p><a href=\"https://robertsspaceindustries.com/i/5501e8ae09a0ab90ce895c7d56d669aa893cebf1/resize(2412,1357,cover,crop(2412,1357,0,0,hgjbks2vRxvijgZCkcudyey3yf2YnBqfanX6U636vzzNeeFdx43A2FpAajbgeFjF1rBqi7CbJ32KtKyQvDfW8WNdWE))/85/star.jpeg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/5501e8ae09a0ab90ce895c7d56d669aa893cebf1/resize(2412,1357,cover,crop(2412,1357,0,0,hgjbks2vRxvijgZCkcudyey3yf2YnBqfanX6U636vzzNeeFdx43A2FpAajbgeFjF1rBqi7CbJ32KtKyQvDfW8WNdWE))/85/star.jpeg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/edge-of-the-belt-4qpIpLkfUHk9s\" rel=\"noopener noreferrer\" target=\"_blank\">Edge of the Belt</a> - <em>Star-i</em></p><p><a href=\"https://robertsspaceindustries.com/i/78b3c2eeb486270f09ef1a29a17e688c859fd77f/resize(2160,1215,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseH1zBQzBARJH4dMpH74REtbW7c8WtM2aS))/85/draal-iskaldur-3.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/78b3c2eeb486270f09ef1a29a17e688c859fd77f/resize(2160,1215,cover,crop(3840,2160,0,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseH1zBQzBARJH4dMpH74REtbW7c8WtM2aS))/85/draal-iskaldur-3.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/500-meetup-event-by-tto-community-TSqiOzZU4MHQ3\" rel=\"noopener noreferrer\" target=\"_blank\">500 meetup event by TTO Community</a> - <em>Draal_Iskaldur</em></p><p><br></p><p><a href=\"https://robertsspaceindustries.com/i/5b2396a8cbef4e4aa6091932ddcf3d2afc07605e/resize(3000,1688,cover,crop(3024,1701,1409,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvoVraXqQZEAaxWJCmiuEiBETU4kTxvjQ))/85/baharchan.jpg\" target=\"_blank\"><img src=\"https://robertsspaceindustries.com/i/5b2396a8cbef4e4aa6091932ddcf3d2afc07605e/resize(3000,1688,cover,crop(3024,1701,1409,0,ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvoVraXqQZEAaxWJCmiuEiBETU4kTxvjQ))/85/baharchan.jpg\" style=\"max-height:300px; max-width:100%;\"></a></p><p><a href=\"https://robertsspaceindustries.com/community-hub/post/adir-pyro-v-oil-painting-gVfTDRQCz2WSq\" rel=\"noopener noreferrer\" target=\"_blank\">Adir - Pyro V Oil Painting</a> - <em>BaharChan</em></p><p><br></p></div>","id":"bmmxndwe","section":"","timestamp":1774291203,"topic":"This Week in Star Citizen - March 23, 2026","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21077-This-Week-In-Star-Citizen","url":"https://robertsspaceindustries.com/comm-link/transmission/21077-This-Week-In-Star-Citizen","urlHash":"8b6642c28f6be2da405daef5763414d51070dbcd","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/alien-week-soon-and-the-syulen-is-completely-broke/541680\">\n                            Jag Hiroshi\n                        </a>\n                    </b>\n                </div>\n                <p>There aren't that many sprints left until Alien week - where you're probably going to be selling the Railen hard.</p><p></p><p>Meanwhile, the tiny Syulen is completely bricked because the interaction points are hardly workable. It's a broken ship.</p><p></p><p>People will be wondering, if you can't keep on top of the tiny Syulen, why would we expect the grander and more exotic Railen to last the course?</p><p></p><p>Please assign some of your best Xi'an engineers to get on the case.</p><img src=\"https://theverse.robertsspaceindustries.com/ghmpispo3aevr/source.png\">\n            </blockquote>\n            <p>We’re keeping a close eye on alien ships, as we're prioritizing issues tied to the Alien Week coming up, so you can expect fixes on that front. As a fellow Syulen enjoyer, chō’a. o7</p>","id":"aznzmyzg","section":null,"timestamp":1774265302,"topic":"Alien Week soon - and the Syulen is completely broken (Railen looms)","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/alien-week-soon-and-the-syulen-is-completely-broke/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/alien-week-soon-and-the-syulen-is-completely-broke/8725686","urlHash":"0be1b03b85b366d4078b1349e8b5ea5ae894a231","account":{"identifier":"Nicou-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Nicou","role":null}}},{"content":"<p><img style=\"max-height:300px;\" src=\"https://media.robertsspaceindustries.com/59l1nvljq5zwa/channel_item_full.jpg\" \\></p><p>Star Citizen is headed to LVL UP EXPO from April 24–26 at the Las Vegas Convention Center, and we&#8217;ll be on the show floor all weekend long. Come say hello, meet the team, and spend time with the community that makes our shared universe possible. Whether you&#8217;ve been flying with us for years or you&#8217;re just getting started, get ready for an epic weekend.</p><p>Visit <a href=\"https://robertsspaceindustries.com/comm-link/transmission/21073-LVL-UP-EXPO\" target=\"_blank\">robertsspaceindustries.com/comm-link</a> for more.</p>","id":"awwejnen","section":"","timestamp":1774035004,"topic":"LVL UP EXPO!","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21073-LVL-UP-EXPO","url":"https://robertsspaceindustries.com/comm-link/transmission/21073-LVL-UP-EXPO","urlHash":"861ede231635a0afc64ce1f40c9fe54985de5200","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}},{"content":"<blockquote>\n                <div class=\"quoteauthor\">\n                    Originally posted by\n                    <b>\n                        <a href=\"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/faq-clearing-the-air/8623246\">\n                            Nicou-CIG\n                        </a>\n                    </b>\n                </div>\n                <p>The Item Fabricator RediMake “Alliance Aid” is a standalone Item Fabricator with a skin applied to it. It will be added to your account once Crafting goes live. :+1:</p>\n            </blockquote>\n            <p>Quick update on our previous note: As you know, the first iteration of Crafting will be launching with Alpha 4.7 next week, but the Item Fabricator RediMake \"Alliance Aid\" will be coming in Alpha 4.8.</p>","id":"bqmwroyx","section":null,"timestamp":1774027805,"topic":"FAQ - Clearing The Air","topicUrl":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/faq-clearing-the-air/","url":"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/faq-clearing-the-air/8721048","urlHash":"c233b9941311ceea242b4fc89543c3206c165443","account":{"identifier":"Skelting-CIG","service":"rsi","developer":{"group":"Cloud Imperium Games","name":null,"nick":"Ulf","role":null}}},{"content":"<iframe allowpresentation=\"\" allowfullscreen=\"true\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" frameborder=\"0\" height=\"360\" width=\"640\" src=\"https://www.youtube-nocookie.com/embed/TsMvQtRtLfw?enablejsapi=1\"></iframe><h2>INSIDE STAR CITIZEN</h2><div style=\"margin-bottom:50px\"><p>Can you smell what the rock is cracking? Tune in as we break through the opportunities, features, and improvements awaiting you beyond the abandoned QV Breaker stations in the upcoming Alpha 4.7 release.</p></div>","id":"byyjlvmy","section":"","timestamp":1773936003,"topic":"Inside Star Citizen - Alpha 4.7 Patch Report","topicUrl":"https://robertsspaceindustries.com/comm-link/transmission/21072-Inside-Star-Citizen","url":"https://robertsspaceindustries.com/comm-link/transmission/21072-Inside-Star-Citizen","urlHash":"ae4e76347b3a539801f205852a8fb9c81a73bff9","account":{"identifier":"RSI","service":"CommLink","developer":{"group":"","name":null,"nick":"Star Citizen","role":null}}}]}